예제 #1
0
        protected void RunScenario(string title, string input)
        {
            RunScenario(title, () =>
            {
                var lines = input.Split(new[] { '\r', '\n' }, StringSplitOptions.RemoveEmptyEntries);
                var map   = lines.SelectMany((i, y) => i.Select((ii, x) => new { x, y, v = ii }))
                            .ToDictionary(i => (i.x, i.y), i => i.v);

                void Dump()
                {
                    var nmx = map.Keys.Min(i => i.Item1);
                    var nmy = map.Keys.Min(i => i.Item2);
                    var mx  = map.Keys.Max(i => i.Item1);
                    var my  = map.Keys.Max(i => i.Item2);

                    for (var y = nmx; y <= my; y++)
                    {
                        for (var x = nmy; x <= mx; x++)
                        {
                            var value = (map.TryGetValue((x, y), out var v) ? v : ' ');
                            Console.Write(value);
                        }
                        Console.WriteLine();
                    }
                    Console.WriteLine();
                }

                //Dump();

                var startP   = map.Single(i => i.Value == '@').Key;
                var start    = new MapNode(startP.x, startP.y, 0, map, new HashSet <char>(), map.Values.Count(i => char.IsLower(i)));
                var solution = new RealSolver().Evaluate <MapNode, (int, int, string), int>(start);

                Console.WriteLine(solution.CurrentCost);
            });
예제 #2
0
        public void When_OrderAndFactoring2_Expect_Reference()
        {
            var solver = new RealSolver(5);

            solver.GetMatrixElement(1, 1).Value = 1.0;
            solver.GetMatrixElement(2, 1).Value = 0.0;
            solver.GetMatrixElement(2, 2).Value = 1.0;
            solver.GetMatrixElement(2, 5).Value = 0.0;
            solver.GetMatrixElement(3, 3).Value = 1.0;
            solver.GetMatrixElement(3, 4).Value = 1e-4;
            solver.GetMatrixElement(3, 5).Value = -1e-4;
            solver.GetMatrixElement(4, 4).Value = 1.0;
            solver.GetMatrixElement(5, 1).Value = 5.38e-23;
            solver.GetMatrixElement(5, 4).Value = -1e-4;
            solver.GetMatrixElement(5, 5).Value = 1e-4;

            solver.OrderAndFactor();

            AssertInternal(solver, 1, 1, 1.0);
            AssertInternal(solver, 2, 1, 0.0);
            AssertInternal(solver, 2, 2, 1.0);
            AssertInternal(solver, 2, 5, 0.0);
            AssertInternal(solver, 3, 3, 1.0);
            AssertInternal(solver, 3, 4, 1e-4);
            AssertInternal(solver, 3, 5, -1e-4);
            AssertInternal(solver, 4, 4, 1.0);
            AssertInternal(solver, 5, 1, 5.38e-23);
            AssertInternal(solver, 5, 4, -1e-4);
            AssertInternal(solver, 5, 5, 10000);
        }
예제 #3
0
        protected void RunScenario(string title, string input)
        {
            RunScenario(title, () =>
            {
                var lines  = input.Split(new[] { '\r', '\n' }, StringSplitOptions.RemoveEmptyEntries);
                var parsed = lines.Select(i => i.Split(' ')).ToList();
                var cities = parsed.SelectMany(i => new[] { i[0], i[2] }).Distinct().ToList();
                var edges  = new Dictionary <string, Dictionary <string, int> >();

                void Add(string city1, string city2, int distance)
                {
                    if (!edges.ContainsKey(city1))
                    {
                        edges.Add(city1, new Dictionary <string, int>());
                    }

                    edges[city1][city2] = distance;
                }

                foreach (var p in parsed)
                {
                    Add(p[0], p[2], int.Parse(p[4]));
                    Add(p[2], p[0], int.Parse(p[4]));
                }

                var root     = new GraphNode(null, new HashSet <string>(), cities, edges, 0);
                var solution = new RealSolver().Evaluate <GraphNode, string, int>(root);

                Console.WriteLine(solution.Description);
            });
        }
예제 #4
0
        public void When_OrderAndFactoring_Expect_Reference()
        {
            var solver = new RealSolver();

            solver.GetMatrixElement(1, 1).Value = 0.0001;
            solver.GetMatrixElement(1, 4).Value = -0.0001;
            solver.GetMatrixElement(1, 5).Value = 0.0;
            solver.GetMatrixElement(2, 1).Value = 0.0;
            solver.GetMatrixElement(2, 2).Value = 1.0;
            solver.GetMatrixElement(2, 5).Value = 0.0;
            solver.GetMatrixElement(3, 1).Value = -0.0001;
            solver.GetMatrixElement(3, 3).Value = 1.0;
            solver.GetMatrixElement(3, 4).Value = 0.0001;
            solver.GetMatrixElement(4, 4).Value = 1.0;
            solver.GetMatrixElement(5, 5).Value = 1.0;

            // Order and factor
            solver.OrderAndFactor();

            // Compare
            Assert.AreEqual(solver.GetMatrixElement(1, 1).Value, 1.0e4);
            Assert.AreEqual(solver.GetMatrixElement(1, 4).Value, -0.0001);
            Assert.AreEqual(solver.GetMatrixElement(1, 5).Value, 0.0);
            Assert.AreEqual(solver.GetMatrixElement(2, 1).Value, 0.0);
            Assert.AreEqual(solver.GetMatrixElement(2, 2).Value, 1.0);
            Assert.AreEqual(solver.GetMatrixElement(2, 5).Value, 0.0);
            Assert.AreEqual(solver.GetMatrixElement(3, 1).Value, -0.0001);
            Assert.AreEqual(solver.GetMatrixElement(3, 3).Value, 1.0);
            Assert.AreEqual(solver.GetMatrixElement(3, 4).Value, 0.0001);
            Assert.AreEqual(solver.GetMatrixElement(4, 4).Value, 1.0);
            Assert.AreEqual(solver.GetMatrixElement(5, 5).Value, 1.0);
        }
예제 #5
0
        public void When_Preorder_Expect_Reference()
        {
            var solver = new RealSolver(5);

            solver.GetMatrixElement(1, 1).Value = 1e-4;
            solver.GetMatrixElement(1, 2).Value = 0.0;
            solver.GetMatrixElement(1, 3).Value = -1e-4;
            solver.GetMatrixElement(2, 1).Value = 0.0;
            solver.GetMatrixElement(2, 2).Value = 0.0;
            solver.GetMatrixElement(2, 5).Value = 1.0;
            solver.GetMatrixElement(3, 1).Value = -1e-4;
            solver.GetMatrixElement(3, 3).Value = 1e-4;
            solver.GetMatrixElement(3, 4).Value = 1.0;
            solver.GetMatrixElement(4, 3).Value = 1.0;
            solver.GetMatrixElement(5, 2).Value = 1.0;

            SpiceSharp.Simulations.ModifiedNodalAnalysisHelper.PreorderModifiedNodalAnalysis(solver, Math.Abs);

            AssertInternal(solver, 1, 1, 1e-4);
            AssertInternal(solver, 1, 4, -1e-4);
            AssertInternal(solver, 1, 5, 0.0);
            AssertInternal(solver, 2, 1, 0.0);
            AssertInternal(solver, 2, 2, 1.0);
            AssertInternal(solver, 2, 5, 0.0);
            AssertInternal(solver, 3, 1, -1e-4);
            AssertInternal(solver, 3, 3, 1.0);
            AssertInternal(solver, 3, 4, 1e-4);
            AssertInternal(solver, 4, 4, 1.0);
            AssertInternal(solver, 5, 5, 1.0);
        }
예제 #6
0
        protected void RunScenario(string title, string input)
        {
            RunScenario(title, () =>
            {
                var lines = input.Split(new[] { '\r', '\n' }, StringSplitOptions.RemoveEmptyEntries);

                var reactions = lines.Select(i =>
                {
                    var parts = i
                                .Split(new[] { '=', '>' }, StringSplitOptions.RemoveEmptyEntries)
                                .Select(ii => ii.Trim())
                                .Select(ii => ii.Split(',', StringSplitOptions.RemoveEmptyEntries)
                                        .Select(iii => iii.Split(' ', StringSplitOptions.RemoveEmptyEntries))
                                        //.Select(iii => { Console.WriteLine(iii[0]); Console.WriteLine(iii[1]); return iii; })
                                        .ToDictionary(iii => iii[1], iii => long.Parse(iii[0]))
                                        )
                                .ToList();
                    return(parts[0], parts[1]);
                }).ToList();

                if (reactions.Any(ii => ii.Item2.Count != 1))
                {
                    throw new NotImplementedException();
                }

                var start    = new ChemNode(new Dictionary <string, long>(), reactions, new Estimator(reactions), new Dictionary <string, long>());
                var solution = new RealSolver().Evaluate <ChemNode, string, long>(start);


                Console.WriteLine($"{solution.Description} - {solution.Ore}");
            });
예제 #7
0
        /// <summary>
        /// Find a voltage driver that closes a voltage drive loop.
        /// </summary>
        /// <returns>
        /// The component that closes the loop.
        /// </returns>
        private Component FindVoltageDriveLoop()
        {
            // Remove the ground node and make a map for reducing the matrix complexity
            var index = 1;
            var map   = new Dictionary <int, int> {
                { 0, 0 }
            };

            foreach (var vd in _voltageDriven)
            {
                if (vd.Node1 != 0)
                {
                    if (!map.ContainsKey(vd.Node1))
                    {
                        map.Add(vd.Node1, index++);
                    }
                }
                if (vd.Node2 != 0)
                {
                    if (!map.ContainsKey(vd.Node2))
                    {
                        map.Add(vd.Node2, index++);
                    }
                }
            }

            // Determine the rank of the matrix
            var solver = new RealSolver(Math.Max(_voltageDriven.Count, map.Count));

            for (var i = 0; i < _voltageDriven.Count; i++)
            {
                var pins = _voltageDriven[i];
                solver.GetMatrixElement(i + 1, map[pins.Node1]).Value += 1.0;
                solver.GetMatrixElement(i + 1, map[pins.Node2]).Value += 1.0;
            }
            try
            {
                // Try refactoring the matrix
                solver.OrderAndFactor();
            }
            catch (SingularException exception)
            {
                /*
                 * If the rank of the matrix is lower than the number of driven nodes, then
                 * the matrix is not solvable for those nodes. This means that there are
                 * voltage sources driving nodes in such a way that they cannot be solved.
                 */
                if (exception.Index <= _voltageDriven.Count)
                {
                    var indices = new LinearSystemIndices(exception.Index);
                    solver.InternalToExternal(indices);
                    return(_voltageDriven[indices.Row - 1].Source);
                }
            }
            return(null);
        }
예제 #8
0
        /// <summary>
        /// Read a .MTX file
        /// </summary>
        /// <param name="filename">Filename</param>
        /// <returns></returns>
        protected Solver <double> ReadMtxFile(string filename)
        {
            Solver <double> result;

            using (StreamReader sr = new StreamReader(filename))
            {
                // The first line is a comment
                sr.ReadLine();

                // The second line tells us the dimensions
                string line  = sr.ReadLine() ?? throw new Exception("Invalid Mtx file");
                var    match = Regex.Match(line, @"^(?<rows>\d+)\s+(?<columns>\d+)\s+(\d+)");
                int    size  = int.Parse(match.Groups["rows"].Value);
                if (int.Parse(match.Groups["columns"].Value) != size)
                {
                    throw new Exception("Matrix is not square");
                }

                result = new RealSolver(size);

                // All subsequent lines are of the format [row] [column] [value]
                while (!sr.EndOfStream)
                {
                    // Read the next line
                    line = sr.ReadLine();
                    if (line == null)
                    {
                        break;
                    }

                    match = Regex.Match(line, @"^(?<row>\d+)\s+(?<column>\d+)\s+(?<value>.*)\s*$");
                    if (!match.Success)
                    {
                        throw new Exception("Could not recognize file");
                    }
                    int    row    = int.Parse(match.Groups["row"].Value);
                    int    column = int.Parse(match.Groups["column"].Value);
                    double value  = double.Parse(match.Groups["value"].Value, System.Globalization.CultureInfo.InvariantCulture);

                    // Set the value in the matrix
                    result.GetMatrixElement(row, column).Value = value;
                }
            }

            return(result);
        }
예제 #9
0
        /// <summary>
        /// Reads a matrix file generated by Spice 3f5.
        /// </summary>
        /// <param name="matFilename">The matrix filename.</param>
        /// <param name="vecFilename">The vector filename.</param>
        /// <returns></returns>
        protected Solver <double> ReadSpice3f5File(string matFilename, string vecFilename)
        {
            var solver = new RealSolver();

            // Read the spice file
            string line;

            using (var reader = new StreamReader(matFilename))
            {
                // The file is organized using (row) (column) (value) (imag value)
                while (!reader.EndOfStream && (line = reader.ReadLine()) != null)
                {
                    if (line == "first")
                    {
                        continue;
                    }
                    var match = Regex.Match(line, @"^(?<size>\d+)\s+(complex|real)$");

                    // Try to read an element
                    match = Regex.Match(line, @"^(?<row>\d+)\s+(?<col>\d+)\s+(?<value>[^\s]+)(\s+[^\s]+)?$");
                    if (match.Success)
                    {
                        int row   = int.Parse(match.Groups["row"].Value);
                        int col   = int.Parse(match.Groups["col"].Value);
                        var value = double.Parse(match.Groups["value"].Value, CultureInfo.InvariantCulture);
                        solver.GetMatrixElement(row, col).Value = value;
                    }
                }
            }

            // Read the vector file
            using (var reader = new StreamReader(vecFilename))
            {
                var index = 1;
                while (!reader.EndOfStream && (line = reader.ReadLine()) != null)
                {
                    var value = double.Parse(line, CultureInfo.InvariantCulture);
                    solver.GetRhsElement(index).Value = value;
                    index++;
                }
            }

            return(solver);
        }
예제 #10
0
        public void When_Factoring_Expect_Reference()
        {
            double[][] matrixElements =
            {
                new[] { 1.0, 1.0, 1.0 },
                new[] { 2.0, 3.0, 5.0 },
                new[] { 4.0, 6.0, 8.0 }
            };
            double[][] expected =
            {
                new[] { 1.0, 1.0,  1.0 },
                new[] { 2.0, 1.0,  3.0 },
                new[] { 4.0, 2.0, -0.5 }
            };

            // Create matrix
            var solver = new RealSolver();

            for (var r = 0; r < matrixElements.Length; r++)
            {
                for (var c = 0; c < matrixElements[r].Length; c++)
                {
                    solver.GetMatrixElement(r + 1, c + 1).Value = matrixElements[r][c];
                }
            }

            // Factor
            solver.Factor();

            // compare
            for (var r = 0; r < matrixElements.Length; r++)
            {
                for (var c = 0; c < matrixElements[r].Length; c++)
                {
                    Assert.AreEqual(expected[r][c], solver.GetMatrixElement(r + 1, c + 1).Value, 1e-12);
                }
            }
        }
예제 #11
0
        public void When_QuickDiagonalPivoting_Expect_NoException()
        {
            // Build the solver with only the quick diagonal pivoting
            var solver   = new RealSolver();
            var strategy = (Markowitz <double>)solver.Strategy;

            strategy.Strategies.Clear();
            strategy.Strategies.Add(new MarkowitzQuickDiagonal <double>());

            // Build the matrix that should be solvable using only the singleton pivoting strategy
            double[][] matrix =
            {
                new[] {    1, 0.5,     0,   0 },
                new[] { -0.5,   5,     4,   0 },
                new[] {    0,   3,     2, 0.1 },
                new[] {    0,   0, -0.01,   3 }
            };
            double[] rhs = { 0, 0, 0, 0 };
            for (var r = 0; r < matrix.Length; r++)
            {
                for (var c = 0; c < matrix[r].Length; c++)
                {
                    if (!matrix[r][c].Equals(0.0))
                    {
                        solver.GetMatrixElement(r + 1, c + 1).Value = matrix[r][c];
                    }
                }
                if (!rhs[r].Equals(0.0))
                {
                    solver.GetRhsElement(r + 1).Value = rhs[r];
                }
            }

            // This should run without throwing an exception
            solver.OrderAndFactor();
        }
예제 #12
0
        protected void RunScenario(string title, string input)
        {
            RunScenario(title, () =>
            {
                var tiles    = input.Replace("\r\n", "\n").Split("\n\n");
                var tileData = new Dictionary <int, char[][]>();
                foreach (var tile in tiles)
                {
                    var lines  = tile.Split("\n");
                    var tileId = int.Parse(lines[0].Substring(5, 4));
                    var data   = lines.Skip(1).Select(i => i.ToArray()).ToArray();
                    tileData.Add(tileId, data);
                }

                var patterns = tileData.ToDictionary(i => i.Key, i => GenerateEdgePatterns(i.Value));

                var corners  = new List <int>();
                var partners = new Dictionary <int, int[]>();

                foreach (var tile1 in tileData.Keys)
                {
                    //foreach (var dir1 in Enumerable.Range(0, 16))
                    {
                        var p1      = patterns[tile1][0];
                        var matches = new List <int>();

                        foreach (var tile2 in tileData.Keys)
                        {
                            if (tile1 == tile2)
                            {
                                continue;
                            }
                            foreach (var dir2 in Enumerable.Range(0, 16))
                            {
                                var p2 = patterns[tile2][dir2];

                                if (p1[0] == p2[2] || p1[1] == p2[3] || p1[2] == p2[0] || p1[3] == p2[1])
                                {
                                    matches.Add(tile2);
                                    break;
                                }
                            }
                        }

                        if (matches.Count <= 2)
                        {
                            Console.WriteLine(
                                $"{tile1} only has {matches.Count} partners: {string.Join(",", matches)}");
                            corners.Add(tile1);
                        }
                        else
                        {
                            Console.WriteLine($"   {tile1} has {matches.Count} partners");
                        }

                        partners[tile1] = matches.ToArray();
                    }
                }

                //return;



                var h = (int)Math.Sqrt(tileData.Count);
                var w = h;

                var solution = new RealSolver().Evaluate <MapNode, string, int>(new MapNode(corners.ToArray(), partners, patterns, (short)h, new List <(int, short)>()));
                Console.WriteLine($"Solution: {solution}");
                var placed = solution._placed;
                var parts  = new[]
                {
                    placed[0],
                    placed[w - 1],
                    placed[(h - 1) * w - 1],
                    placed[h * w - 1],
                }.Select(i => (long)i.Item1).ToList();

                for (var y = 0; y < h; y++)
                {
                    for (var x = 0; x < w; x++)
                    {
                        Console.Write(placed[y * w + x].Item1);
                        Console.Write(" ");
                    }

                    Console.WriteLine();
                }
                Console.WriteLine();

                parts.ForEach(i => Console.WriteLine(i));

                Console.WriteLine(parts.Aggregate(1L, (a, b) => a * b));

                var tileSize = tileData.First().Value.Length;
                var map      = Enumerable.Range(0, (tileSize - 2) * w).Select(y =>
                                                                              Enumerable.Range(0, (tileSize - 2) * w).Select(x => ' ').ToArray()).ToArray();

                for (var i = 0; i < placed.Count; i++)
                {
                    var sx   = (i % w) * (tileSize - 2) - 1;
                    var sy   = (i / w) * (tileSize - 2) - 1;
                    var tile = placed[i];

                    //var originalImage = GetMapImage(tileData[tile.Item1], 0);
                    var tileMapImage = GetMapImage(tileData[tile.Item1], tile.Item2);
                    //Write($"Original {tile.Item1}", originalImage);
                    //Write($"Rotated {tile.Item1} to {tile.Item2}", tileMapImage);

                    for (var y = 1; y < tileSize - 1; y++)
                    {
                        var ty = sy + y;
                        for (var x = 1; x < tileSize - 1; x++)
                        {
                            var tx = sx + x;
                            //var tmap = map[ty][tx];
                            var smap = tileMapImage[y][x];
                            //if (tmap != ' ' && tmap != smap)
                            //{
                            //    Console.WriteLine($"Mismatch - '{tmap}' != '{smap}' @ {i} -> {x},{y} / {tx},{ty}");
                            //    map[ty][tx] = 'X';
                            //}
                            //else
                            //{
                            map[ty][tx] = smap;
                            //}
                        }
                    }
                }

                Write("map", map);
                //map = RemoveBorder(map);
                //Write("border free map", map);

                var count = FindMaxMonsters(map);
                //var map12 = GetMapImage(map, 7);
                //Write("map12", map12);
                //var count = FindMonsters(map12);

                // 9
                // 144

                // 0 = current
                // 1 = rotate 90 counterclockwise
                // 2 = rotate 180
                // 3 = rotate 270
                // 4 = h flip
                // 8 = v flip
                // 16 orientations total
                //  need to store top/bottom/left/right pattern for each
                // tiles are 10x10

                Console.WriteLine(count);
            });
예제 #13
0
        protected void RunScenario(string title, string input)
        {
            RunScenario(title, () =>
            {
                var tiles    = input.Replace("\r\n", "\n").Split("\n\n");
                var tileData = new Dictionary <int, char[][]>();
                foreach (var tile in tiles)
                {
                    var lines  = tile.Split("\n");
                    var tileId = int.Parse(lines[0].Substring(5, 4));
                    var data   = lines.Skip(1).Select(i => i.ToArray()).ToArray();
                    tileData.Add(tileId, data);
                }

                var patterns = tileData.ToDictionary(i => i.Key, i => GenerateEdgePatterns(i.Value));

                var only2 = new List <int>();

                foreach (var tile1 in tileData.Keys)
                {
                    //foreach (var dir1 in Enumerable.Range(0, 16))
                    {
                        var p1      = patterns[tile1][0];
                        var matches = new List <int>();

                        foreach (var tile2 in tileData.Keys)
                        {
                            if (tile1 == tile2)
                            {
                                continue;
                            }
                            foreach (var dir2 in Enumerable.Range(0, 16))
                            {
                                var p2 = patterns[tile2][dir2];

                                if (p1[0] == p2[2] || p1[1] == p2[3] || p1[2] == p2[0] || p1[3] == p2[1])
                                {
                                    matches.Add(tile2);
                                    break;
                                }
                            }
                        }

                        if (matches.Count <= 2)
                        {
                            Console.WriteLine(
                                $"{tile1} only has {matches.Count} partners: {string.Join(",", matches)}");
                            only2.Add(tile1);
                        }
                        else
                        {
                            //Console.WriteLine($"   {tile1} has {matches.Count} partners");
                        }
                    }
                }



                Console.WriteLine(only2.Aggregate(1L, (a, b) => a * b));

                return;

                var h = (int)Math.Sqrt(tileData.Count);
                var w = h;

                var solution = new RealSolver().Evaluate <MapNode, string, int>(new MapNode(patterns, (short)h, new List <(int, short)>()));
                Console.WriteLine($"Solution: {solution}");
                var placed = solution._placed;
                var parts  = new[]
                {
                    placed[0],
                    placed[w - 1],
                    placed[(h - 1) * w - 1],
                    placed[h * w - 1],
                }.Select(i => (long)i.Item1).ToList();

                for (var y = 0; y < h; y++)
                {
                    for (var x = 0; x < w; x++)
                    {
                        Console.Write(placed[y * w + x].Item1);
                        Console.Write(" ");
                    }

                    Console.WriteLine();
                }
                Console.WriteLine();


                parts.ForEach(i => Console.WriteLine(i));

                Console.WriteLine(parts.Aggregate(1L, (a, b) => a * b));

                // 9
                // 144

                // 0 = current
                // 1 = rotate 90 counterclockwise
                // 2 = rotate 180
                // 3 = rotate 270
                // 4 = h flip
                // 8 = v flip
                // 16 orientations total
                //  need to store top/bottom/left/right pattern for each
                // tiles are 10x10

                Console.WriteLine(tileData.Count);
            });
예제 #14
0
        protected void RunScenario(string title, string input)
        {
            RunScenario(title, () =>
            {
                var lines = input.Split(new[] { '\r', '\n' }, StringSplitOptions.RemoveEmptyEntries);
                var map   = lines.SelectMany((i, y) => i.Select((ii, x) => new { x, y, v = ii }))
                            .ToDictionary(i => (i.x, i.y), i => i.v);

                var importantPoints = map.Where(i => i.Value != '#' && i.Value != '.')
                                      .Select(i => i.Key)
                                      .ToList();

                int?getDistance((int, int)p1, (int, int)p2)
                {
                    var start    = new SimpleMapNode(p1.Item1, p1.Item2, p2, 0, map);
                    var solution = new RealSolver().Evaluate <SimpleMapNode, (int, int), int>(start);

                    return(solution?.CurrentCost);
                }

                var edges = importantPoints.ToDictionary(p1 => p1, p1 =>
                {
                    return(importantPoints
                           .Where(p2 => p1 != p2)
                           .Select(p2 => new { p1, p2, d = getDistance(p1, p2) })
                           .Where(i => i.d.HasValue)
                           .ToDictionary(i => i.p2, i => i.d.Value));
                });

                void Dump()
                {
                    var nmx = map.Keys.Min(i => i.Item1);
                    var nmy = map.Keys.Min(i => i.Item2);
                    var mx  = map.Keys.Max(i => i.Item1);
                    var my  = map.Keys.Max(i => i.Item2);

                    for (var y = nmx; y <= my; y++)
                    {
                        for (var x = nmy; x <= mx; x++)
                        {
                            var value = (map.TryGetValue((x, y), out var v) ? v : ' ');
                            Console.Write(value);
                        }
                        Console.WriteLine();
                    }
                    Console.WriteLine();
                }

                //Dump();

                var worstCostYet = 0;
                var startP       = map.Where(i => i.Value == '@').Select(i => i.Key).ToList();
                var startX       = startP.Select(i => i.x).ToArray();
                var startY       = startP.Select(i => i.y).ToArray();
                var start        = new MapNode(startX, startY, 0, map, new HashSet <char>(), map.Where(i => char.IsLower(i.Value)).ToDictionary(i => i.Value, i => i.Key), edges);
                var solution     = new RealSolver().Evaluate <MapNode, string, int>(new [] { start }, null, (n) =>
                {
                    if (worstCostYet < n.CurrentCost)
                    {
                        worstCostYet = n.CurrentCost;
                        Console.WriteLine($"Evaluating node with cost {n.CurrentCost} -> {n.EstimatedCost} ({n.KeysLeft} keys left)");
                    }
                });

                //var solution = new ParallelSolver(8).Evaluate(start, start.Key);

                Console.WriteLine(solution.CurrentCost);
            });