public void DrawOutputs(Vector2 mousePosInWorld) { for (int i = 0; i < Outputs.Count; i++) { Vector2 pos = GetOutputPosition(i); Color col = Outputs[i].Value == LogicValue.NAN ? Utility.COLOR_NAN : (Outputs[i].Value == LogicValue.HIGH ? Utility.COLOR_ON : Utility.COLOR_OFF); if ((mousePosInWorld - pos).Length() < Utility.IO_SIZE) { col = IOHoverColor; } // Line to IO ball Vector2 startPos = new Vector2(Position.X + Box.width, pos.Y); Vector2[] points = new Vector2[] { startPos, pos }; Raylib.DrawLineStrip(points, points.Length, BorderColor); Raylib.DrawCircleV(pos, Utility.IO_SIZE, col); string s = GetOutputID(i); if (s != null) { Vector2 inputIdSize = Raylib.MeasureTextEx(Raylib.GetFontDefault(), s, Utility.TEXT_SIZE, 1f); Raylib.DrawTextEx(Raylib.GetFontDefault(), s, new Vector2(pos.X - inputIdSize.X - 3 - Utility.IO_H_DIST, pos.Y - inputIdSize.Y / 2f), Utility.TEXT_SIZE, 1f, BorderColor); } } }
public void Update() { Raylib.DrawCircleV(Raylib.GetMousePosition(), 50, Color.WHITE); foreach (var thing in grass) { thing.Update(); } }
public void Draw() { Raylib.DrawCircleV(Body.position + Body.size / 2, 50, Color.BLACK); foreach (var leg in legs) { leg.Draw(); } //yPosRay.Draw(); }
public void Update() { var delta = Raylib.GetFrameTime(); var lastPos = position; velocity.X += -Math.Sign(velocity.X) * 100 * delta; velocity.Y += 1000 * delta; position += velocity * delta; Raylib.DrawCircleV(position, 10, Color.GREEN); Raylib.DrawLineV(position + Vector2.Normalize(position - lastPos) * 100, position, Color.BLUE); }
public void Draw() { Raylib.BeginDrawing(); Raylib.ClearBackground(Color.RAYWHITE); // TODO: Drawing related logic here // draws some text Raylib.DrawText("Your movespeed is " + movespeed, 10, 10, 32, Color.DARKGRAY); // draws a rotating texture in center of screen RayLibExt.DrawTexture(marioTexture, marioXPos, marioYPos, marioWidth, marioHeight, Color.WHITE, 0, 0.5f, 1.0f); Raylib.DrawCircleV(cursorpos, 40, LIME); Raylib.EndDrawing(); }
public void RenderNewWire(Color color, params Vector2[] positions) { for (int i = 0; i < positions.Length - 1; i++) { Vector2 start = positions[i]; Vector2 end = positions[i + 1]; Raylib.DrawLineEx(start, end, 5f, Color.BLACK); Raylib.DrawLineEx(start, end, 3f, color); } for (int i = 0; i < positions.Length; i++) { Vector2 pos = positions[i]; float rad = 2f; Raylib.DrawCircleV(pos, rad + 1, Color.BLACK); Raylib.DrawCircleV(pos, rad, color); } }
public void Draw() { var center = Body.position + Body.size / 2; var leg1 = legAngle.ToVector() * 50; var leg2 = (-legAngle).ToVector() * 50; var armPos = center - new Vector2(0, 30); var headPos = armPos - new Vector2(0, 25); var legColor = new Color(56, 124, 109, 255); var armColor = new Color(233, 137, 106, 255); var headColor = new Color(248, 245, 241, 255); Raylib.DrawLineEx(center, center + leg1, 10, legColor); Raylib.DrawLineEx(center, center + leg2, 10, legColor); Raylib.DrawLineEx(center, armPos, 10, armColor); Raylib.DrawLineEx(armPos, headPos, 10, headColor); Raylib.DrawCircleV(headPos, 20, headColor); bow.Draw(); Raylib.DrawLineEx(armPos, armPos + (90 - bow.rotation).ToVector() * 40, 10, armColor); walkingRay.Draw(); }
public void Update() { //player movement var dir = Vector2.Zero; if (Raylib.IsKeyDown(KeyboardKey.KEY_D)) { dir.X = 1; } if (Raylib.IsKeyDown(KeyboardKey.KEY_A)) { dir.X = -1; } if (Raylib.IsKeyDown(KeyboardKey.KEY_S)) { dir.Y = 1; } if (Raylib.IsKeyDown(KeyboardKey.KEY_W)) { dir.Y = -1; } if (dir != Vector2.Zero) { dir = Vector2.Normalize(dir); } playerPos += dir * Raylib.GetFrameTime() * 300; Raylib.DrawCircleV(playerPos, 10, Color.RED); for (var i = 0; i < rays.Count; i++) { rays[i].origin = playerPos; rays[i].angle = MathF.PI / 4 + MathF.PI / rays.Count / 2 * i - Util.VecToAngle(Raylib.GetMousePosition() - playerPos); rays[i].Update(walls); } foreach (var wall in walls) { Raylib.DrawLineV(wall.p1, wall.p2, Color.PURPLE); } }
public void Draw() { Raylib.DrawLineEx(position, EndPosition(length), 2, Color.RED); Raylib.DrawCircleV(EndPosition(length), 10, Color.BLUE); }
private void Draw() { Raylib.DrawRectanglePro(rectangle, centerOfRect, randDegree, asteroidColor); Raylib.DrawCircleV(circlePos, 60, InvisColorForHitbox); }
public void RenderSelected() { Raylib.DrawCircleV(this.GetPosition(), 4.5f, Color.ORANGE); }