예제 #1
0
파일: Rzezimieszek.cs 프로젝트: LKuni/P2
 public Rzezimieszek(Rasa rasa)
 {
     this.hp      = 100;
     this.atak    = 200;
     this.rasa    = rasa;
     this.energia = 50;
 }
예제 #2
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 public Rzezimieszek(Rasa rasa)
 {
     this.Hp      = 1800;
     this.Atak    = 200;
     this.rasa    = rasa;
     this.energia = 200;
 }
예제 #3
0
 public Wojownik(Rasa rasa) : base(rasa)
 {
     this.profesja     = Profesja.Wojownik;
     this.maksymalnehp = 65;
     this.hp           = maksymalnehp;
     this.bonusatak    = 1;
 }
예제 #4
0
파일: Bohater.cs 프로젝트: Araknus/ZPO
 public Bohater(string nazwa, int hp, int atak, Rasa rasa)
 {
     Nazwa     = nazwa;
     Hp        = hp;
     Atak      = atak;
     this.rasa = rasa;
 }
예제 #5
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 public mag(Rasa rasa)
 {
     this.rasa = rasa;
     this.hp   = 28;
     this.atak = 9;
     this.mana = 45;
 }
예제 #6
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 public Czarodziej(Rasa rasa) : base(rasa)
 {
     this.profesja     = Profesja.Czarodziej;
     this.maksymalnehp = 55;
     this.hp           = maksymalnehp;
     this.bonusatak    = 3;
 }
예제 #7
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 public Niedźwiedź(Rasa rasa) : base(rasa)
 {
     this.rasa         = Rasa.Niedźwiedź;
     this.maksymalnehp = 20;
     this.hp           = maksymalnehp;
     this.bonusatak    = 2;
 }
 public Mag(Rasa rasa)
 {
     this.rasa = rasa;
     this.hp   = 320;
     this.atak = 80;
     this.mana = 580;
 }
 public Rzezimieszek(Rasa rasa)
 {
     this.atak    = 160;
     this.hp      = 490;
     this.rasa    = rasa;
     this.energia = 100;
 }
예제 #10
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 public Mag(Rasa rasa)
 {
     this.Hp   = 2200;
     this.Atak = 350;
     this.mana = 300;
     this.rasa = rasa;
 }
예제 #11
0
 public Wilk(Rasa rasa) : base(rasa)
 {
     this.rasa         = Rasa.Wilk;
     this.maksymalnehp = 20;
     this.hp           = maksymalnehp;
     this.bonusatak    = 1;
 }
예제 #12
0
 public Ork(Rasa rasa) : base(rasa)
 {
     this.rasa         = Rasa.Ork;
     this.maksymalnehp = 30;
     this.hp           = maksymalnehp;
     this.bonusatak    = 1;
 }
예제 #13
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 public Goblin(Rasa rasa) : base(rasa)
 {
     this.rasa         = Rasa.Goblin;
     this.maksymalnehp = 25;
     this.hp           = maksymalnehp;
     this.bonusatak    = 2;
 }
예제 #14
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 public Bandyta(Rasa rasa) : base(rasa)
 {
     this.rasa         = Rasa.Bandyta;
     this.maksymalnehp = 15;
     this.hp           = maksymalnehp;
     this.bonusatak    = 2;
 }
예제 #15
0
 public Łucznik(Rasa rasa) : base(rasa)
 {
     this.profesja     = Profesja.Łucznik;
     this.maksymalnehp = 60;
     this.hp           = maksymalnehp;
     this.bonusatak    = 2;
 }
예제 #16
0
 public NAIZDUP(Rasa rasa) : base(rasa)
 {
     this.rasa         = Rasa.NAIZDUP;
     this.maksymalnehp = 40;
     this.hp           = maksymalnehp;
     this.bonusatak    = 3;
 }
예제 #17
0
 public Mag(Rasa rasa)
 {
     this.hp   = 50;
     this.atak = 100;
     this.rasa = rasa;
     this.mana = 200;
 }
예제 #18
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 public Bohater(Rasa r, string im, int zycie, int obrazenia, int def)
 {
     this.rasa   = r;
     this.imie   = im;
     this.hp     = zycie;
     this.atak   = obrazenia;
     this.obrona = def;
 }
예제 #19
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 public Zlodziej(string imie, Rasa rasa) : base(imie, rasa)
 {
     this.profesja  = Profesja.Złodziej;
     this.maxHp     = 40;
     this.zrecznosc = 18;
     this.hp        = maxHp;
     this.pt        = 4;
 }
예제 #20
0
 public Wojownik(string imie, Rasa rasa) : base(imie, rasa)
 {
     this.profesja = Profesja.Wojownik;
     this.maxHp    = 70;
     this.hp       = maxHp;
     this.pt       = 1;
     this.sila     = 15;
 }
예제 #21
0
 public Lucznik(string imie, Rasa rasa) : base(imie, rasa)
 {
     this.profesja  = Profesja.Łucznik;
     this.maxHp     = 50;
     this.zrecznosc = 15;
     this.hp        = maxHp;
     this.pt        = 3;
 }
예제 #22
0
 public uruk(Rasa rasa)
 {
     this.hp   = 0;
     this.atak = 6;
     this.rasa = rasa;
     if (this.hp == 0)
     {
         Console.WriteLine("Uruk-Hai ginie. Przebieg walki:");
     }
 }
예제 #23
0
        private void btnDodaj_Click(object sender, RoutedEventArgs e)
        {
            var query = from Rasa in Polaczenie.Rasa
                        where Rasa.id_gatunek == wybranyGatunekId
                        select Rasa.nazwa;
            bool czyIstnieje = false;

            foreach (var item in query)
            {
                if (item.ToLower().Equals(tbNazwaRasy.Text.ToLower()))
                {
                    czyIstnieje = true;
                }
            }


            if (czyIstnieje == false)
            {
                if (tbNazwaRasy.Text != string.Empty)
                {
                    Rasa nowaRasa = new Rasa();
                    nowaRasa.nazwa      = tbNazwaRasy.Text;
                    nowaRasa.id_gatunek = wybranyGatunekId;


                    Polaczenie.Rasa.InsertOnSubmit(nowaRasa);
                    Polaczenie.SubmitChanges();


                    cbRasa.IsEnabled = true;

                    cbRasa.ItemsSource  = query;
                    cbRasa.SelectedItem = nowaRasa.nazwa;


                    Close();
                }
                else
                {
                    MessageBox.Show("Uzupełnij puste pole!");
                }
            }
            else
            {
                MessageBox.Show("Podana nazwa już istnieje!");
            }
        }
예제 #24
0
 public Wojownik(string nazwa, int hp, int atak, Rasa rasa) : base(nazwa, hp, atak, rasa)
 {
 }
예제 #25
0
 protected Bohater(Rasa _rasa)
 {
     this.rasa = _rasa;
 }
예제 #26
0
파일: Rzezimieszek.cs 프로젝트: Araknus/ZPO
 public Rzezimieszek(string nazwa, int hp, int atak, Rasa rasa, int energia) : base(nazwa, hp, atak, rasa)
 {
     Energia = energia;
 }
예제 #27
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 public rzezimieszek(Rasa rasa)
 {
     this.atak = 6;
     this.hp   = 35;
     this.rasa = rasa;
 }
예제 #28
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 public wojownik(Rasa rasa)
 {
     this.hp   = 50;
     this.atak = 5;
     this.rasa = rasa;
 }
예제 #29
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 public Rzezimieszek(int hp, int atak, Rasa rasa)
 {
     this.hp   = hp;
     this.atak = atak;
     this.rasa = rasa;
 }
예제 #30
0
 public Mag(string nazwa, int hp, int atak, Rasa rasa, int mana) : base(nazwa, hp, atak, rasa)
 {
     Mana = mana;
 }