private IEnumerator InitManage()
    {
        selectInputController.Init();

        float loadTime  = 1.0f;
        float startTime = Time.realtimeSinceStartup;

        yield return(StartCoroutine(musicDataController.Init()));

        loadTime = Mathf.Clamp(Time.realtimeSinceStartup - startTime, 0, 1.0f);

        musicListController.Init();
        chartInfoUIController.Init();
        rankingController.Init();
        StartCoroutine(musicAudioController.Init());

        yield return(new WaitForSeconds(loadTime));

        canvasAnim.SetBool("Show", true);
    }