private IEnumerator InitManage() { selectInputController.Init(); float loadTime = 1.0f; float startTime = Time.realtimeSinceStartup; yield return(StartCoroutine(musicDataController.Init())); loadTime = Mathf.Clamp(Time.realtimeSinceStartup - startTime, 0, 1.0f); musicListController.Init(); chartInfoUIController.Init(); rankingController.Init(); StartCoroutine(musicAudioController.Init()); yield return(new WaitForSeconds(loadTime)); canvasAnim.SetBool("Show", true); }