void Awake() { m_SpaceIntensity = new Ranged_Float("Space Intensity", m_SpaceIntensityGUI); m_Speed = new Ranged_Float("Speed", m_SpeedRFGUI); m_Smoothness = new Ranged_Float("Smoothness", m_SmoothRFGUI); m_Reach = new Ranged_Float("Reach", m_ReachRFGUI); m_Density = new Ranged_Float("Density", m_DensityRFGUI); m_Coherence = new Ranged_Float("Coherence", m_CoherenceGUI); m_TravelIntensity = new Ranged_Float("Travel Intensity", m_TravelRFGUI); m_Rhythm = new Ranged_Float("Rhythm", m_RhythmGUI); m_Harmony = new Ranged_Float("Harmony", m_HarmonyGUI); m_Energy = new Ranged_Float("Energy", m_EnergyGUI); m_Expansion = new Ranged_Float("Expansion", m_ExpansionGUI); }
public void Initialize(Ranged_Float rf) { m_RF = rf; m_NameGUI.text = m_RF.m_Name; }
public void AddRangedFloat(Ranged_Float rf) { m_RangedFloats.Add(rf); }