public void Initialize() { var gameBoard = entityService.CreateGameBoard().gameBoard; for (int row = 0; row < gameBoard.rows; row++) { for (int column = 0; column < gameBoard.columns; column++) { if (randomService.Bool(0.1f)) { entityService.CreateBlocker(column, row); } else { entityService.CreateRandomPiece(column, row); } } } }