public void RandomPlayerHelper_GetMonsterDescriptionFaculty_2_Should_Return_2() { // Arrange DiceHelper.EnableForcedRolls(); DiceHelper.SetForcedRollValue(2); // Act var result = RandomPlayerHelper.GetMonsterDescriptionFaculty(); // Reset DiceHelper.DisableForcedRolls(); // Assert Assert.AreEqual("You will never pass this class.", result); }