public void RandomPlayerHelper_GetCharacterDescriptionParent_2_Should_Return_2() { // Arrange DiceHelper.EnableForcedRolls(); DiceHelper.SetForcedRollValue(2); // Act var result = RandomPlayerHelper.GetCharacterDescriptionParent(); // Reset DiceHelper.DisableForcedRolls(); // Assert Assert.AreEqual("My child is the best.", result); }