private void CreateNewTrain() { numberOfRewardsPerTrain = 0; railroad.setTrainComing(config.trainCreateDelay); numberOfTrains++; forceNewTrain = false; trainType = TRAINS.UNKNOWN; //this.Monitor.Log($"Setting train... Choo choo... {Game1.timeOfDay}"); enableCreatedTrain = false; }
private void CreateNewTrain() { numberOfRewardsPerTrain = 0; railroad.setTrainComing(config.trainCreateDelay); numberOfTrains++; forceNewTrain = false; trainType = TRAINS.UNKNOWN; //this.Monitor.Log($"Setting train... Choo choo... {Game1.timeOfDay}"); enableCreatedTrain = false; SendMulitplayerMessage("A train is approaching Stardew Valley..."); }