private void CreateNewTrain()
 {
     numberOfRewardsPerTrain = 0;
     railroad.setTrainComing(config.trainCreateDelay);
     numberOfTrains++;
     forceNewTrain = false;
     trainType     = TRAINS.UNKNOWN;
     //this.Monitor.Log($"Setting train... Choo choo... {Game1.timeOfDay}");
     enableCreatedTrain = false;
 }
Beispiel #2
0
 private void CreateNewTrain()
 {
     numberOfRewardsPerTrain = 0;
     railroad.setTrainComing(config.trainCreateDelay);
     numberOfTrains++;
     forceNewTrain = false;
     trainType     = TRAINS.UNKNOWN;
     //this.Monitor.Log($"Setting train... Choo choo... {Game1.timeOfDay}");
     enableCreatedTrain = false;
     SendMulitplayerMessage("A train is approaching Stardew Valley...");
 }