public override void Action(CommandCaller caller, string input, string[] args)
        {
            RPGPlayer character = caller.Player.GetModPlayer <RPGPlayer>();
            int       level     = Int32.Parse(args[0]) - 1;

            level = Mathf.Clamp(level, 0, 9999);

            character.ResetLevel();

            for (int i = 0; i < level; i++)
            {
                character.commandLevelup();
            }
        }