예제 #1
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 public void _OnConnectToServer(RMPPeer server)
 {
     _demoReplicate.enabled = true;
     Debug.LogWarning("\t** Connected **");
 }
예제 #2
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 public void _OnClientDisconnect(RMPPeer client)
 {
     _demoReplicate.enabled = false;
     Debug.LogWarning("\t** Client Disconnected **");
 }
예제 #3
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 private void _OnDisconnectFromServer(RMPPeer server)
 {
     Me.CancelAuthSessionTicket();
     OnExitSteamServer.Invoke();
 }
예제 #4
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 public void _OnDisconnectFromServer(RMPPeer server)
 {
     _demoReplicate.enabled = false;
     Debug.LogWarning("\t** Disconnected **");
 }
예제 #5
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 private void _OnClientConnect(RMPPeer client)
 {
     Debug.Log("Client connected. Waiting for steam auth ticket.");
     _view.RPC(client, "clRPC_HandShake");
 }