public void _OnConnectToServer(RMPPeer server) { _demoReplicate.enabled = true; Debug.LogWarning("\t** Connected **"); }
public void _OnClientDisconnect(RMPPeer client) { _demoReplicate.enabled = false; Debug.LogWarning("\t** Client Disconnected **"); }
private void _OnDisconnectFromServer(RMPPeer server) { Me.CancelAuthSessionTicket(); OnExitSteamServer.Invoke(); }
public void _OnDisconnectFromServer(RMPPeer server) { _demoReplicate.enabled = false; Debug.LogWarning("\t** Disconnected **"); }
private void _OnClientConnect(RMPPeer client) { Debug.Log("Client connected. Waiting for steam auth ticket."); _view.RPC(client, "clRPC_HandShake"); }