예제 #1
0
        public static int[] GetRGBA8Palette(ushort[] rawPalette, ColorFormat colorFormat)
        {
            if (rawPalette == null)
            {
                throw new ArgumentNullException($"{nameof(rawPalette)} cannot be null!");
            }

            var palette = new int[rawPalette.Length];

            switch (colorFormat)
            {
            case ColorFormat.RGB565:
                for (var i = 0; i < palette.Length; i++)
                {
                    palette[i] = (int)RGB565.ToARGB8(rawPalette[i]);
                }

                break;

            case ColorFormat.RGB5A1:
                for (var i = 0; i < palette.Length; i++)
                {
                    palette[i] = (int)RGB5.ToARGB8(rawPalette[i]);
                }

                break;

            case ColorFormat.RGB5A3:
                for (var i = 0; i < palette.Length; i++)
                {
                    palette[i] = (int)RGB5A3.ToARGB8(rawPalette[i]);
                }

                break;

            case ColorFormat.RGBA4:
                for (var i = 0; i < palette.Length; i++)
                {
                    palette[i] = (int)RGBA4.ToARGB8(rawPalette[i]);
                }

                break;
            }

            return(palette);
        }
예제 #2
0
파일: BTI.cs 프로젝트: Cuyler36/GCNToolKit
        public BTI(byte[] data)
        {
            Data        = data;
            Header      = new BTI_Header(data);
            Bitmap_Data = new byte[Header.Width * Header.Height * 4];

            if (Header.Image_Format == ImageFormat.RGB565 || Header.Image_Format == ImageFormat.RGB5A3)
            {
                ushort[] PixelData = new ushort[(data.Length - 0x20) / 2];
                for (int i = 0, idx = 0x20; i < PixelData.Length; i++, idx += 2)
                {
                    PixelData[i] = (ushort)((data[idx] << 8) | data[idx + 1]);
                }

                // Decode Block Format
                PixelData = SwizzleUtil.Unswizzle(PixelData, Header.Width, Header.Height, 4, 4);

                Bitmap_Data = new byte[PixelData.Length * 4];
                for (int i = 0, idx = 0; i < PixelData.Length; i++, idx += 4)
                {
                    byte A = 0, R = 0, G = 0, B = 0;
                    if (Header.Image_Format == ImageFormat.RGB5A3)
                    {
                        RGB5A3.ToARGB8(PixelData[i], out A, out R, out G, out B);
                    }
                    else
                    {
                        A = 0xFF;
                        RGB565.ToARGB8(PixelData[i], out R, out G, out B);
                    }

                    Bitmap_Data[idx]     = B;
                    Bitmap_Data[idx + 1] = G;
                    Bitmap_Data[idx + 2] = R;
                    Bitmap_Data[idx + 3] = A;
                }
            }
            else if (Header.Image_Format == ImageFormat.RGBA8)
            {
            }
            else
            {
                switch (Header.Palette_Format)
                {
                case PixelFormat.RGB565:
                case PixelFormat.RGB5A3:
                    Palette = new ushort[Header.Palette_Entry_Count];
                    for (int i = 0; i < Header.Palette_Entry_Count; i++)
                    {
                        int offset = (int)(Header.Palette_Offset + i * 2);
                        Palette[i] = (ushort)((Data[offset] << 8) | Data[offset + 1]);
                    }
                    break;
                }
                switch (Header.Image_Format)
                {
                case ImageFormat.I4:
                    Image_Data = Data.Skip((int)Header.Image_Data_Offset).Take(((Header.Width * Header.Height) + 1) / 2).ToArray();
                    Buffer.BlockCopy(I4.DecodeI4(Image_Data, Header.Width, Header.Height), 0, Bitmap_Data, 0, Bitmap_Data.Length);
                    break;

                case ImageFormat.I8:
                    Image_Data = Data.Skip((int)Header.Image_Data_Offset).Take(Header.Width * Header.Height).ToArray();
                    Buffer.BlockCopy(I8.DecodeI8(Image_Data, Header.Width, Header.Height), 0, Bitmap_Data, 0, Bitmap_Data.Length);
                    break;

                case ImageFormat.IA4:
                    Image_Data = Data.Skip((int)Header.Image_Data_Offset).Take(Header.Width * Header.Height).ToArray();
                    Buffer.BlockCopy(IA4.DecodeIA4(Image_Data, Header.Width, Header.Height, Color.White), 0, Bitmap_Data, 0, Bitmap_Data.Length);
                    break;

                case ImageFormat.IA8:
                    Image_Data = Data.Skip((int)Header.Image_Data_Offset).Take((Header.Width * Header.Height) * 2).ToArray();
                    Buffer.BlockCopy(IA8.DecodeIA8(Image_Data, Header.Width, Header.Height), 0, Bitmap_Data, 0, Bitmap_Data.Length);
                    break;

                case ImageFormat.C4:
                    Image_Data = Data.Skip((int)Header.Image_Data_Offset).Take((Header.Width * Header.Height) / 2).ToArray();
                    Buffer.BlockCopy(C4.DecodeC4(Image_Data, Palette, Header.Width, Header.Height, (ColorFormat)Header.Palette_Format), 0, Bitmap_Data, 0, Bitmap_Data.Length);
                    break;

                case ImageFormat.C8:
                    Image_Data = Data.Skip((int)Header.Image_Data_Offset).Take(Header.Width * Header.Height).ToArray();
                    int Index = 0;

                    for (int blockY = 0; blockY < Header.Height; blockY += 4)
                    {
                        for (int blockX = 0; blockX < Header.Width; blockX += 8)
                        {
                            for (int Y = 0; Y < 4; Y++)
                            {
                                for (int X = 0; X < 8; X++)
                                {
                                    ushort Pixel = Palette[Image_Data[Index]];

                                    int  New_Index = Header.Width * (blockY + Y) + blockX + X;
                                    byte A = 0, R = 0, G = 0, B = 0;
                                    switch (Header.Palette_Format)
                                    {
                                    case PixelFormat.RGB565:
                                        RGB565.ToARGB8(Pixel, out R, out G, out B);
                                        A = 0xFF;
                                        break;

                                    case PixelFormat.RGB5A3:
                                        RGB5A3.ToARGB8(Pixel, out A, out R, out G, out B);
                                        break;

                                    default:
                                        throw new NotImplementedException("Pixel format is not implemented!");
                                    }

                                    Bitmap_Data[New_Index * 4]     = B;
                                    Bitmap_Data[New_Index * 4 + 1] = G;
                                    Bitmap_Data[New_Index * 4 + 2] = R;
                                    Bitmap_Data[New_Index * 4 + 3] = A;

                                    Index++;
                                }
                            }
                        }
                    }
                    break;

                default:
                    throw new NotImplementedException("Image Format is not implemented!");
                }
            }
            Bitmap_Image = Utilities.BitmapUtilities.CreateBitmap(Bitmap_Data, Header.Width, Header.Height);
        }
예제 #3
0
    void Unity.Jobs.IJobParallelFor.Execute(int i)
    {
        var value = data[i];

        data[i] = new RGB565(Invert(value.R), Invert(value.G), Invert(value.B));
    }