public override void createParticle() { int nextIndex = -1; do { nextIndex = RANDOM.Next(this.SPAWN_LOCATIONS.Length); } while (this.lastUsedIndex == nextIndex); this.lastUsedIndex = nextIndex; base.particleParams.Position = this.SPAWN_LOCATIONS[this.lastUsedIndex]; ConstantSpeedParticle particle = new ConstantSpeedParticle(base.particleParams); ScaleOverTimeEffectParams effectParms = new ScaleOverTimeEffectParams { Reference = particle, ScaleBy = new Vector2(1f) }; particle.addEffect(new ScaleOverTimeEffect(effectParms)); RotateOverTimeEffectParams rotateEffectParms = new RotateOverTimeEffectParams { Reference = particle, RotateBy = 2f }; particle.addEffect(new RotateOverTimeEffect(rotateEffectParms)); FadeEffectParams fadeEffectParms = new FadeEffectParams { Reference = particle, State = FadeEffect.FadeState.Out, TotalTransitionTime = TIME_TO_LIVE, OriginalColour = COLOUR }; particle.addEffect(new FadeEffect(fadeEffectParms)); base.particles.Add(particle); base.createParticle(); }
protected override IEnumerable <object> GenerateData(BooleanColumnPOCO column, int recordsCount) { while (recordsCount-- > 0) { yield return(RANDOM.Next(0, 2)); } }
private BtrieveFile CreateBtrieveFile() { var btrieveFile = new BtrieveFile() { RecordLength = RECORD_LENGTH, FileName = $"{RANDOM.Next() % 100_000_000}.DAT", RecordCount = 3, }; var key = new BtrieveKey(); key.Segments.Add(new BtrieveKeyDefinition() { Number = 0, Attributes = EnumKeyAttributeMask.UseExtendedDataType | EnumKeyAttributeMask.Duplicates, DataType = EnumKeyDataType.Zstring, Offset = 0, Length = 32, Segment = false, }); btrieveFile.Keys.Add(0, key); btrieveFile.Records.Add(new BtrieveRecord(1, CreateRecord("ABC", 1))); btrieveFile.Records.Add(new BtrieveRecord(2, CreateRecord("ABC", 2))); btrieveFile.Records.Add(new BtrieveRecord(3, CreateRecord("abc", 3))); btrieveFile.Records.Add(new BtrieveRecord(4, CreateRecord("abc", 4))); btrieveFile.Records.Add(new BtrieveRecord(5, CreateRecord("test", 5))); btrieveFile.Records.Add(new BtrieveRecord(6, CreateRecord("yyz", 6))); return(btrieveFile); }
public void DoFire() { int counter = 0; int rand = RANDOM.Next(0, 255); int curSrc = FIRE_WIDTH; do { int srcOffset = (curSrc + counter); int pixel = FIRE_PIXELS[srcOffset]; int step = 2; rand = SpreadFire(pixel, curSrc, counter, srcOffset, rand, FIRE_WIDTH); curSrc += FIRE_WIDTH; srcOffset += FIRE_WIDTH; do { pixel = FIRE_PIXELS[srcOffset]; step += 2; rand = SpreadFire(pixel, curSrc, counter, srcOffset, rand, FIRE_WIDTH); pixel = FIRE_PIXELS[srcOffset + FIRE_WIDTH]; curSrc += FIRE_WIDTH; srcOffset += FIRE_WIDTH; rand = SpreadFire(pixel, curSrc, counter, srcOffset, rand, FIRE_WIDTH); curSrc += FIRE_WIDTH; srcOffset += FIRE_WIDTH; } while (step < FIRE_HEIGHT); counter++; curSrc -= ((FIRE_WIDTH * FIRE_HEIGHT) - FIRE_WIDTH); } while (counter < FIRE_WIDTH); }
//Allow the player to guess one player's goals protected override int GuessGoal(Player player) { int coinTotal = 20; foreach (Tuple <string, int> record in Tracking) { if (record.Item1 == player.Name) { //AI track purchases perfectly, so this artificially adds some uncertainty to their guessing int badness = RANDOM.Next(-1, 2); coinTotal += record.Item2 + badness; } } if (coinTotal < 7) { return(3); } if (coinTotal < 15) { return(10); } if (coinTotal < 25) { return(20); } if (coinTotal < 35) { return(30); } return(40); }
public override void createParticle() { if (Emitt) { float x = RANDOM.Next(0, 180); if (RANDOM.Next(0, 2) == 1) { x = -x; } float y = RANDOM.Next(0, 180); if (RANDOM.Next(0, 2) == 1) { y = -y; } float rotation = (float)Math.Atan2(x, -y); BaseParticle2DParams particleParms = new BaseParticle2DParams(); particleParms.TimeToLive = 1000; particleParms.Texture = base.particleTexture; particleParms.Scale = new Vector2(.75f); particleParms.Position = this.position; particleParms.Origin = new Vector2(Constants.TILE_SIZE / 2); particleParms.Direction = new Vector2(x, y); particleParms.Acceleration = new Vector2(.15f); particleParms.Rotation = rotation; particleParms.LightColour = Color.White; ConstantSpeedParticle particle = new ConstantSpeedParticle(particleParms); base.particles.Add(particle); base.createParticle(); } }
//Assign one of the goals to each player protected virtual void AssignGoals() { List <int> goalAssignments = new List <int>(GOALS); for (int i = Players.Count; i > 0; i--) { Players[i - 1].Goal = goalAssignments.Pull(RANDOM.Next(0, i)); } }
protected override IEnumerable <object> GenerateData(NumberColumnPOCO column, int recordsCount) { int columnMax = GetColumnMax(column); int columnMin = GetColumnMin(column); while (recordsCount-- > 0) { yield return(RANDOM.Next(columnMin, columnMax)); } }
public MBBSEmuIntegrationTestBase() { _modulePath = GetModulePath(); _serviceResolver = new ServiceResolver(SessionBuilder.ForTest($"MBBSDb_{RANDOM.Next()}")); _serviceResolver.GetService <IAccountRepository>().Reset("sysop"); _serviceResolver.GetService <IAccountKeyRepository>().Reset(); Directory.CreateDirectory(_modulePath); }
public static void AddNoise(SpriteBatch spriteBatch, int noiseAmount) { for (int a = 0; a <= noiseAmount; a++) { for (int i = 0; i <= SCREEN_SIZE.X; i++) { spriteBatch.Draw(Sprites.SPR_WHITEPIXEL, new Vector2(i + RANDOM.Next(-5, 5), RANDOM.Next(SCREEN_SIZE.Y)), null, null, null, (float)RANDOM.NextDouble() * 2f, null, Color.Gray); } } }
protected override IEnumerable <object> GenerateData(ChoiceColumnPOCO column, int recordsCount) { var choiceCount = column.Choices.Count(); while (recordsCount-- > 0) { var idx = RANDOM.Next(choiceCount); yield return(column.Choices[idx]); } }
public static object ListRandom( [DekiScriptParam("list value")] ArrayList list ) { if (list.Count == 0) { return(null); } int index = RANDOM.Next(list.Count); return(list[index]); }
protected override IEnumerable <object> GenerateData(TextColumnPOCO column, int recordsCount) { var textSamples = textDAO.GetRandomTexts(recordsCount); while (recordsCount-- > 0) { var text = textSamples[recordsCount % textSamples.Count()]; var maxLength = Math.Min(text.Length, column.MaxLength); var length = RANDOM.Next(column.MinLength, maxLength); yield return(text.Substring(0, length)); } }
//Extend Lists to allow obtaining a random item public static T GetRandom <T>(this IList <T> list) { if (list.Count == 0) { throw new Exception("Empty List!"); } if (list.Count == 1) { return(list[0]); } return(list[RANDOM.Next(0, list.Count)]); }
public override void Update(object gameTime) { base.Update(gameTime); if (GameStats.InWave) { if (RANDOM.Next(50) == 0 && resources > 0) { double type_a = Math.Sqrt(Math.Min(LIST_ENEMIES.Count, (int)(GameStats.Wave / 3))); double type_b = Math.Sqrt(Math.Min(LIST_ENEMIES.Count, (int)(GameStats.Wave / 3))); string eType = LIST_ENEMIES[RANDOM.Next((int)(type_a * type_b))]; Type t = Type.GetType(eType); //Get the type of the object object temp = Activator.CreateInstance(t); //Create an instance of that object Enemy obj = temp as Enemy; //Cast it as an Enemy GridNode node = available[RANDOM.Next(available.Count)]; obj.startNode = node; obj.Position = node.Position; plane.Add(obj); resources -= obj.cost; } bool AllDeath = true; List <Enemy> list = plane.FindByType <Enemy>(); foreach (Enemy e in list) { if (!e.kill) { AllDeath = false; break; } } if (AllDeath && GameStats.InWave && resources <= 0) { GameStats.InWave = false; GameStats.WaveTimer = 10 * 60; } } if (!GameStats.InWave && GameStats.WaveTimer > 0) { GameStats.WaveTimer--; if (GameStats.WaveTimer <= 0) { GameStats.InWave = true; int x = GameStats.Wave++; resources = (int)(500 + 2 * Math.Pow(x, (Math.Sqrt(x / 100) + 1)) + 400 * (float)Math.Sqrt(x)); } } }
public override void SetupRules() { int maxQueryFailures = RANDOM.Next(1, MAX_ATTEMPTS); int maxUpdateFailures = MAX_ATTEMPTS - maxQueryFailures; Console.WriteLine("Max UPDATE fault failures: " + maxUpdateFailures); Console.WriteLine("Max QUERY fault failures: " + maxQueryFailures); Rules.Add(new FaultRule(MongoRepositoryHelper.Method.UPDATE_CAS, CustomConditions.TriggerRandomlyWithMax(maxUpdateFailures), BuiltInFaults.ThrowExceptionFault(expectedFault))); Rules.Add(new FaultRule(MongoRepositoryHelper.Method.SINGLE, CustomConditions.TriggerRandomly(1, maxQueryFailures), BuiltInFaults.ThrowExceptionFault(expectedFault))); }
public override void Draw(GameTime gameTime, SpriteBatch spriteBatch) { if (RANDOM.Next(8) == 0) { SortingThread.AddRequest(this); } base.Draw(gameTime, spriteBatch); //Draw the grid outlines for (int i = 0; i < (LEVEL_SIZE.X + LEVEL_SIZE.Y); ++i) { //Right to left DrawingHelper.DrawLine(spriteBatch, GlobalPosition + new Vector2(LEVEL_SIZE.X * NODE_SIZE.X - NODE_SIZE.X * i, 0), GlobalPosition + new Vector2(LEVEL_SIZE.X * NODE_SIZE.X, NODE_SIZE.Y * i), Color.Black, 2, 0.0f); //Left to right DrawingHelper.DrawLine(spriteBatch, GlobalPosition + new Vector2(NODE_SIZE.X * i, 0), GlobalPosition + new Vector2(0, NODE_SIZE.Y * i), Color.Black, 2, 0.0f); } }
//(Generic) Decide on what action to take for the turn public virtual string DecideAction(int currentShareValue) { string action = ""; //50% chance to buy or pass if (RANDOM.Next(2) == 1) { action = ACTION_BUY; } else { action = ACTION_PASS_ROUND; } return(action); }
//Fill any open spots in the game with computer players void GetComputerPlayers() { List <string> ComputerNames = new List <string> { "Groot", "Thor", "Hulk", "Mantis", "Thanos", "Spider-Man", "Captain America", "Iron Man", "Black Panther", "Doctor Strange", "Scarlet Witch", "Star-Lord", "Loki", "Gamora", "Black Widow", "Vision", "Bucky", "Nebula", "Drax", "Ant-Man (Not Pictured)" }; while (Players.Count < 5) { NonBlockingSleep(1); Player tempPlayer = new DumbAIPlayer(ComputerNames.Pull(RANDOM.Next(ComputerNames.Count())), RANDOM.Next()); Players.Add(tempPlayer); WriteLine(tempPlayer.Name + " joined the game!"); } }
public virtual Enemy findTarget() { for (int i = enemies.Count - 1; i >= 0; --i) { if (CalculateDistance(GlobalPosition, enemies[i].GlobalPositionCenter) > TowerRange(type, stats)) { enemies.RemoveAt(i); } } if (enemies.Count > 0) { return(enemies[RANDOM.Next(enemies.Count)]); } return(null); }
public Clouds(Vector2 position) { velocity = new Vector2(1, -0.3f); rotation = RANDOM.Next(1, 20); this.position = position; opacity = (float)RANDOM.NextDouble() * 0.3f; if (RANDOM.NextDouble() > 0.5) { currentTexture = Sprites.SPR_CLOUD1; } else { currentTexture = Sprites.SPR_CLOUD2; } }
public int SpreadFire(int pixel, int curSrc, int counter, int srcOffset, int rand, int width) { if (pixel != 0) { int randIdx = RANDOM.Next(0, 255); int tmpSrc; rand = ((rand + 2) & 255); tmpSrc = (curSrc + (((counter - (randIdx & 3)) + 1) & (width - 1))); FIRE_PIXELS[tmpSrc - FIRE_WIDTH] = pixel - (randIdx & 1); } else { FIRE_PIXELS[srcOffset - FIRE_WIDTH] = 0; } return(rand); }
void AddPlayerMethod() { if (CurrentGame.Players.Count < 5) { HumanPlayer tempPlayer = new HumanPlayer(NameField.Text, RANDOM.Next()); tempPlayer.OnTakingTurn += TakingTurn; tempPlayer.OnGuessingGoal += Guessing; tempPlayer.OnCoinValueChange += UpdateCoinDisplay; CurrentGame.Players.Add(tempPlayer); WriteLine(NameField.Text + " joined the game!"); NameField.Clear(); DoneButton.Show(); } else { WriteLine("Cannot add new player."); } }
//Generate initial spread of special tiles in distributionGrid. distributionGrid is used to hold and edit the distribution of special tiles before they are added to the level public void PopulateDistributionGrid(int tileType, int initialRatio) { //Keep the borders of the grid clear of special tiles during distribution for (int x = 1; x < LEVEL_SIZE.X - 1; x++) { for (int y = 2; y < LEVEL_SIZE.Y - 2; y++) { if (RANDOM.Next(100) < initialRatio) { //Keep the center, as well as a horizontal and vertical line through the middle of the grid clear of special tiles during distribution if ((x < LEVEL_SIZE.X / 2 - 3) || (x > LEVEL_SIZE.X / 2 + 3) || (y < LEVEL_SIZE.Y / 2 - 6) || (y > LEVEL_SIZE.Y / 2 + 6)) { if ((x != LEVEL_SIZE.X / 2) && (y != LEVEL_SIZE.Y / 2)) { distributionGrid[x, y] = true; } } } } } }
public override void Update(object gameTime) { base.Update(gameTime); handler.Update(gameTime); if (!scoreAdded) { Add(scoreForm); scoreAdded = true; } if (backButton.Pressed) { GameEnvironment.GameStateManager.SwitchTo("MainMenuState"); } if (RANDOM.NextDouble() > 0.97) { pc.AddExplosion(new Vector2(RANDOM.Next(0, 1920), RANDOM.Next(0, 1080))); PlaySound(ContentImporter.Sounds.SND_EXPLOSION); } }
protected ExportedModuleTestBase(string modulePath) { _serviceResolver = new ServiceResolver(fakeClock, SessionBuilder.ForTest($"MBBSDb_{RANDOM.Next()}")); var textVariableService = _serviceResolver.GetService <ITextVariableService>(); mbbsEmuMemoryCore = mbbsEmuProtectedModeMemoryCore = new ProtectedModeMemoryCore(_serviceResolver.GetService <ILogger>()); mbbsEmuCpuCore = new CpuCore(_serviceResolver.GetService <ILogger>()); mbbsEmuCpuRegisters = mbbsEmuCpuCore; var testModuleConfig = new ModuleConfiguration { ModulePath = modulePath, ModuleEnabled = true }; mbbsModule = new MbbsModule(FileUtility.CreateForTest(), fakeClock, _serviceResolver.GetService <ILogger>(), testModuleConfig, mbbsEmuProtectedModeMemoryCore); testSessions = new PointerDictionary <SessionBase>(); testSessions.Allocate(new TestSession(null, textVariableService)); testSessions.Allocate(new TestSession(null, textVariableService)); majorbbs = new HostProcess.ExportedModules.Majorbbs( _serviceResolver.GetService <IClock>(), _serviceResolver.GetService <ILogger>(), _serviceResolver.GetService <AppSettings>(), _serviceResolver.GetService <IFileUtility>(), _serviceResolver.GetService <IGlobalCache>(), mbbsModule, testSessions, _serviceResolver.GetService <IAccountKeyRepository>(), _serviceResolver.GetService <IAccountRepository>(), textVariableService); galgsbl = new HostProcess.ExportedModules.Galgsbl( _serviceResolver.GetService <IClock>(), _serviceResolver.GetService <ILogger>(), _serviceResolver.GetService <AppSettings>(), _serviceResolver.GetService <IFileUtility>(), _serviceResolver.GetService <IGlobalCache>(), mbbsModule, testSessions, textVariableService); mbbsEmuCpuCore.Reset( mbbsEmuMemoryCore, (ordinal, functionOrdinal) => ExportedFunctionDelegate(ordinal, functionOrdinal, offsetsOnly: false), null, null); }
public static int choose(List <int> list) { return(list[RANDOM.Next(list.Count)]); }
protected FileTestBase() : base(Path.Join(Path.GetTempPath(), $"mbbsemu{RANDOM.Next()}")) { Directory.CreateDirectory(mbbsModule.ModulePath); }
public BtrieveRuntime_Tests() { _modulePath = GetModulePath(); _serviceResolver = new ServiceResolver(SessionBuilder.ForTest($"MBBSExeRuntime_{RANDOM.Next()}")); Directory.CreateDirectory(_modulePath); }
//(Generic) Allow the player to guess one player's goal protected virtual int GuessGoal(Player player) { int guess = GOALS[RANDOM.Next(GOALS.Count())]; return(guess); }