public Terrain(string terrainFileName)//FITFile terrainFitFile) { terrainName = terrainFileName; string TerrainFileName = System.IO.Path.ChangeExtension(terrainFileName, "fit"); FITFile terrainFitFile = new FITFile(MechCommanderUnity.Instance.FileManager.File(MCGExtensions.PathCombine(new string[] { "terrain", TerrainFileName }))); terrainFitFile.SeekSection("TerrainData"); terrainFitFile.GetInt("VerticesBlockSide", out this.verticesBlockSide); terrainFitFile.GetInt("BlocksMapSide", out this.blocksMapSide); terrainFitFile.GetFloat("MetersPerElevLevel", out this.MetersPerElevLevel); terrainFitFile.GetFloat("MetersPerVertex", out this.MetersPerVertex); terrainFitFile.GetInt("VisibleVerticesPerSide", out this.visibleVerticesPerSide); terrainFitFile.SeekSection("TileData"); string TerrainTileFile; terrainFitFile.GetString("TerrainTileFile", out TerrainTileFile); this.realVerticesMapSide = this.verticesBlockSide * this.blocksMapSide; this.halfVerticesMapSide = this.realVerticesMapSide / 2; this.worldUnitsMapSide = this.realVerticesMapSide * MetersPerVertex; this.numObjBlocks = this.blocksMapSide * this.blocksMapSide; this.numObjVertices = this.verticesBlockSide * this.verticesBlockSide; //Init TerrainTiles TerrainTiles = new TerrainTiles(terrainFileName, TerrainTileFile, (int)this.blocksMapSide, (int)this.verticesBlockSide); //Init MapBlockManager MapBlock = new MapBlockManager(terrainFileName, (int)this.blocksMapSide, (int)this.verticesBlockSide); //Init VertexManager //Init TerrainTileManager //Init ObjectManager ObjBlock = new ObjectBlockManager(terrainFileName); //Init TacticalMap }
public IEnumerator InitTerrainTiles(Func <IEnumerator> OnFinish) { yield return(TerrainTiles.Init(OnFinish)); }