public RallyPoint(Actor building) { this.building = building; rp = building.Trait <RA.RallyPoint>(); flag.PlayRepeating("flag"); circles.Play("circles"); }
public RallyPoint(Actor building) { this.building = building; rp = building.Trait<RA.RallyPoint>(); flag.PlayRepeating("flag"); circles.Play("circles"); }
public RallyPoint(Actor building, string palettePrefix) { this.building = building; rp = building.Trait<RA.RallyPoint>(); this.palettePrefix = palettePrefix; flag.PlayRepeating("flag"); circles.Play("circles"); }
public RallyPoint(Actor building) { this.building = building; rp = building.Trait<RA.RallyPoint>(); palette = building.Trait<RenderSimple>().Palette(building.Owner); flag.PlayRepeating("flag"); circles.Play("circles"); }
public RallyPoint(Actor building, string palettePrefix) { this.building = building; rp = building.Trait <RA.RallyPoint>(); this.palettePrefix = palettePrefix; flag.PlayRepeating("flag"); circles.Play("circles"); }
public RallyPoint(Actor building, string palettePrefix) { this.building = building; this.palettePrefix = palettePrefix; rp = building.Trait<RA.RallyPoint>(); flag = new Animation(building.World, "rallypoint"); circles = new Animation(building.World, "rallypoint"); flag.PlayRepeating("flag"); circles.Play("circles"); }
public RallyPoint(Actor building, string palettePrefix) { this.building = building; this.palettePrefix = palettePrefix; rp = building.Trait <RA.RallyPoint>(); flag = new Animation(building.World, "rallypoint"); circles = new Animation(building.World, "rallypoint"); flag.PlayRepeating("flag"); circles.Play("circles"); }