Exemple #1
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 public RallyPoint(Actor building)
 {
     this.building = building;
     rp            = building.Trait <RA.RallyPoint>();
     flag.PlayRepeating("flag");
     circles.Play("circles");
 }
Exemple #2
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 public RallyPoint(Actor building)
 {
     this.building = building;
     rp = building.Trait<RA.RallyPoint>();
     flag.PlayRepeating("flag");
     circles.Play("circles");
 }
Exemple #3
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 public RallyPoint(Actor building, string palettePrefix)
 {
     this.building = building;
     rp = building.Trait<RA.RallyPoint>();
     this.palettePrefix = palettePrefix;
     flag.PlayRepeating("flag");
     circles.Play("circles");
 }
Exemple #4
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 public RallyPoint(Actor building)
 {
     this.building = building;
     rp = building.Trait<RA.RallyPoint>();
     palette = building.Trait<RenderSimple>().Palette(building.Owner);
     flag.PlayRepeating("flag");
     circles.Play("circles");
 }
Exemple #5
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 public RallyPoint(Actor building, string palettePrefix)
 {
     this.building      = building;
     rp                 = building.Trait <RA.RallyPoint>();
     this.palettePrefix = palettePrefix;
     flag.PlayRepeating("flag");
     circles.Play("circles");
 }
Exemple #6
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        public RallyPoint(Actor building, string palettePrefix)
        {
            this.building = building;
            this.palettePrefix = palettePrefix;

            rp = building.Trait<RA.RallyPoint>();

            flag = new Animation(building.World, "rallypoint");
            circles = new Animation(building.World, "rallypoint");

            flag.PlayRepeating("flag");
            circles.Play("circles");
        }
Exemple #7
0
        public RallyPoint(Actor building, string palettePrefix)
        {
            this.building      = building;
            this.palettePrefix = palettePrefix;

            rp = building.Trait <RA.RallyPoint>();

            flag    = new Animation(building.World, "rallypoint");
            circles = new Animation(building.World, "rallypoint");

            flag.PlayRepeating("flag");
            circles.Play("circles");
        }