void OnLevelWasLoaded (int level) { if (SceneManager.GetActiveScene ().name != "GameOver") { currentSceneManager = GameObject.Find ("QuizSceneManager").GetComponent<QuizSceneManager> (); currentSceneManager.quizManager = this; copyLandmarkList (); currentSceneManager.populateButtons (landmarksToPass); currentSceneManager.setInformationalText (currentSceneManager.shortText); } if (SceneManager.GetActiveScene ().name == "GameOver") { setFinalScoreText (); } }
void OnLevelWasLoaded(int level) { currentSceneManager = GameObject.Find("QuizSceneManager").GetComponent<QuizSceneManager>(); currentSceneManager.quizManager = this; copyLandmarkList(); currentSceneManager.populateButtons(landmarksToPass); }