public void AcquireItem(Item _item, int _count = 1) { PutSlot(quickslots, _item, _count); if (!isNotPut) { theQuickSlot.IsActivatedQuickSlot(slotNumber); } if (isNotPut) { PutSlot(slots, _item, _count); } if (isNotPut) { Debug.Log("퀵슬롯과 인벤토리가 꽉 찼습니다."); } }
// QuickSlotController 징검다리 public void IsActivatedQuickSlot(int _num) { theQuickSlotController.IsActivatedQuickSlot(_num); }