public void AcquireItem(Item _item, int _count = 1)
    {
        PutSlot(quickslots, _item, _count);
        if (!isNotPut)
        {
            theQuickSlot.IsActivatedQuickSlot(slotNumber);
        }

        if (isNotPut)
        {
            PutSlot(slots, _item, _count);
        }

        if (isNotPut)
        {
            Debug.Log("퀵슬롯과 인벤토리가 꽉 찼습니다.");
        }
    }
 // QuickSlotController 징검다리
 public void IsActivatedQuickSlot(int _num)
 {
     theQuickSlotController.IsActivatedQuickSlot(_num);
 }