public static void ProcessPauseMenuInput() { Inputs input = DeterminePausedInputs(); #if UNITY_EDITOR if (Input.GetKeyDown(KeyCode.M)) { QuestManager.AdvanceQuest(Str.Main); } if (Input.GetKeyDown(KeyCode.N)) { QuestManager.AdvanceQuest(Str.Warbler); } if (Input.GetKeyDown(KeyCode.F)) { QuestManager.AdvanceQuest(Str.Frog); } if (Input.GetKeyDown(KeyCode.T)) { QuestManager.AdvanceQuest(Str.Turtle); } if (Input.GetKeyDown(KeyCode.H)) { Services.PlayerMovement.ForceTransform(new Vector3(487, 35, 480), Quaternion.identity); } #endif if (input.Pause) { Services.GameManager.Unpause(); } }
private void OnTriggerExit(Collider other) { if (!_enter && !_triggered && other.CompareTag(Str.PlayerTag)) { QuestManager.AdvanceQuest(_questToTrigger.QuestTag); _triggered = true; } }
private void OnTriggerEnter(Collider other) { if (other.CompareTag(Str.PlayerTag)) { QuestManager.SetBoolMemoryVar("PlayerBeatTurtle"); QuestManager.AdvanceQuest(Str.Turtle); } }
public IEnumerator LoadDataCO() { loadingSave = true; //DeserializeJson(saveName); Data data = DeserializeData(Str.SaveName); Yarn.Unity.InMemoryVariableStorage questMemory = Services.DialogueController.InMemoryVariableStorage; questMemory.SetValue(Str.Child1String, data.warblerChildrenStatus.foundChild1); questMemory.SetValue(Str.Child2String, data.warblerChildrenStatus.foundChild2); questMemory.SetValue(Str.Child3String, data.warblerChildrenStatus.foundChild3); questMemory.SetValue(Str.SeedString, data.itemStatus.foundSeed); questMemory.SetValue(Str.SoilString, data.itemStatus.foundSoil); questMemory.SetValue(Str.RainString, data.itemStatus.foundRain); seedItem.transform.position = ToVec3(data.itemStatus.seedPos); soilItem.transform.position = ToVec3(data.itemStatus.soilPos); rainItem.transform.position = ToVec3(data.itemStatus.rainPos); if (data.playerHolding.itemHolding != QuestItem.QuestItemEnum.None) { QuestItem holding = null; switch (data.playerHolding.itemHolding) { case QuestItem.QuestItemEnum.Seed: holding = seedItem; break; case QuestItem.QuestItemEnum.Soil: holding = soilItem; break; case QuestItem.QuestItemEnum.Rain: holding = rainItem; break; case QuestItem.QuestItemEnum.None: Logger.Warning("Thought to be holding quest item, holding None quest item"); break; } Services.PlayerItemHolder.AttachToTransform(holding); } Services.PlayerMovement.ForceTransform(ToVec3(data.playerData.position), ToQuat(data.playerData.rotation)); foreach (QuestStageData questStageData in data.questStageData) { for (int i = 0; i < questStageData.stage; i++) { QuestManager.AdvanceQuest(questStageData.quest); yield return(null); } } yield return(null); loadingSave = false; }
public override void OnEnter() { base.OnEnter(); QuestManager.AdvanceQuest(Str.Warbler); QuestManager.AdvanceQuest(Str.Frog); QuestManager.AdvanceQuest(Str.Turtle); FModMusicManager.PlayTrack("Layer 1"); if (!Services.SaveManager.loadingSave) { Services.SaveManager.SaveData(); } }
public void InputItem(QuestItem item) { if (Services.SaveManager.loadingSave) { return; } switch (item.itemEnum) { case QuestItem.QuestItemEnum.Seed: if (_collectedSeed) { return; } _collectedSeed = true; QuestManager.AdvanceQuest(Str.Warbler); QuestManager.SetBoolMemoryVar(Str.Seed); QuestManager.SetBoolMemoryVar("SeedLastRetrieved"); break; case QuestItem.QuestItemEnum.Soil: if (_collectedSoil) { return; } _collectedSoil = true; QuestManager.AdvanceQuest(Str.Frog); QuestManager.SetBoolMemoryVar(Str.Soil); QuestManager.SetBoolMemoryVar("SoilLastRetrieved"); break; case QuestItem.QuestItemEnum.Rain: if (_collectedRain) { return; } _collectedRain = true; QuestManager.AdvanceQuest(Str.Turtle); QuestManager.SetBoolMemoryVar(Str.Rain); QuestManager.SetBoolMemoryVar("RainLastRetrieved"); break; } QuestManager.AdvanceQuest(Str.Main); currentQuestItem = item; }
// Defines tasks for turtle movement. private Task DefineTasks() { NPCCollider npcCollider = _turtleTrans.GetComponentInChildren <NPCCollider>(); Vector3 initScale = npcCollider.transform.localScale; npcCollider.transform.localScale = Vector3.zero; Task wait = new WaitTask(1f); Task start = new ActionTask(() => { _turtleAnim.SetBool(Str.Running, true); // sound? }); Task prev = start; for (int i = 0; i < ((TurtleQuest)Context)._turtleRoute.Length; i++) { Task next = TurtleMove(((TurtleQuest)Context)._turtleRoute[i]); prev = prev.Then(next); } Task finish = new ActionTask ( () => { _turtleAnim.SetBool(Str.Running, false); npcCollider.transform.localScale = initScale; // causes problems npcCollider.Appear(); // causes problems if (Context.QuestStage < 4) { QuestManager.AdvanceQuest(Context.QuestTag); } } ); wait.Then(start); prev.Then(finish); return(wait); }