private void OnTriggerEnter(Collider other) { if (other.gameObject.CompareTag("Player") && !isPassed) { SetEmissionMaterial(); TurnOnCheckpointLight(); questManagerScript.AddPassedCheckpoint(); PlayCheckpointPassedAudio(); isPassed = true; } }
private void OnTriggerEnter(Collider other) { if (other.gameObject.CompareTag("Player") && !isPassed) { SetEmissionMaterial(); TurnOnCheckpointLight(); questManagerScript.AddPassedCheckpoint(); PlayCheckpointPassedAudio(); isPassed = true; } }