예제 #1
0
    void Start()
    {
        removeAllItems();
        QuestDefinitions.Quest quest = new QuestDefinitions.Quest("TESTING QUEST");
        addQuest(quest);
        addEmpty();
        addEmpty();
        addEmpty();

        /*
         * addQuest(quest);
         * addQuest(quest);
         * addQuest(quest);
         * addQuest(quest);
         * addQuest(quest);
         * addQuest(quest);
         * addQuest(quest);
         * addQuest(quest);
         * addQuest(quest);
         * addQuest(quest);
         * addQuest(quest);
         * addQuest(quest);
         * addQuest(quest);
         * addQuest(quest);*/
        GetComponent <UnityEngine.UI.ScrollRect>().verticalNormalizedPosition = 1;
        //GetComponent<UnityEngine.UI.ScrollRect>().
    }
예제 #2
0
    // add the item
    public void addQuest(QuestDefinitions.Quest quest)
    {
        // We have an example item in the PrefabHost
        GameObject newItem = GameObject.Find("GameLogic").
                             GetComponent <PrefabHost>().getQuestItem();

        // Initially has 1 object
        newItem.transform.GetChild(0).GetComponent <UnityEngine.UI.Text>().
        text = quest.questInfo;

        // Add to listview
        newItem.transform.SetParent(transform.GetChild(0).transform, false);
    }