void Start() { removeAllItems(); QuestDefinitions.Quest quest = new QuestDefinitions.Quest("TESTING QUEST"); addQuest(quest); addEmpty(); addEmpty(); addEmpty(); /* * addQuest(quest); * addQuest(quest); * addQuest(quest); * addQuest(quest); * addQuest(quest); * addQuest(quest); * addQuest(quest); * addQuest(quest); * addQuest(quest); * addQuest(quest); * addQuest(quest); * addQuest(quest); * addQuest(quest); * addQuest(quest);*/ GetComponent <UnityEngine.UI.ScrollRect>().verticalNormalizedPosition = 1; //GetComponent<UnityEngine.UI.ScrollRect>(). }
// add the item public void addQuest(QuestDefinitions.Quest quest) { // We have an example item in the PrefabHost GameObject newItem = GameObject.Find("GameLogic"). GetComponent <PrefabHost>().getQuestItem(); // Initially has 1 object newItem.transform.GetChild(0).GetComponent <UnityEngine.UI.Text>(). text = quest.questInfo; // Add to listview newItem.transform.SetParent(transform.GetChild(0).transform, false); }