protected override void OnBuildingCompleted() { base.OnBuildingCompleted(); //建築完了時に女王アリを生成 QueenAntData queenantdata = new QueenAntData() { Position = transform.position }; NestSystem.Instance.InstantiateAnt(queenantdata); GetComponent <AntSpawner>().StartSpawn(); }
private QueenAntData QueenAnt;//DebugAntDataを、これから先QweenAntDataとかができたらそちらに修正する必要あり //public GameObject QueenObject;//ここにInspectorから女王バチのGameObjectをアタッチ(保存)する // Start is called before the first frame update void Start() { QueenAnt = (QueenAntData)GetComponent <QueenAnt>().Data; }
private void CreateQueen() { AntData data = new QueenAntData(); nestsystem.InstantiateAnt(data); }