Beispiel #1
0
        protected override void OnBuildingCompleted()
        {
            base.OnBuildingCompleted();
            //建築完了時に女王アリを生成
            QueenAntData queenantdata = new QueenAntData()
            {
                Position = transform.position
            };

            NestSystem.Instance.InstantiateAnt(queenantdata);
            GetComponent <AntSpawner>().StartSpawn();
        }
 private QueenAntData QueenAnt;//DebugAntDataを、これから先QweenAntDataとかができたらそちらに修正する必要あり
 //public GameObject QueenObject;//ここにInspectorから女王バチのGameObjectをアタッチ(保存)する
 // Start is called before the first frame update
 void Start()
 {
     QueenAnt = (QueenAntData)GetComponent <QueenAnt>().Data;
 }
Beispiel #3
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    private void CreateQueen()
    {
        AntData data = new QueenAntData();

        nestsystem.InstantiateAnt(data);
    }