protected override void Initialize() { ShaderManager.Add("VS_2D", Resources.GetShader("VS", "VS", "UI2D.fx")).SetInputLayout(Vertex2D.Elements); ShaderManager.Add("PS_2D", Resources.GetShader("PS", "PS", "UI2D.fx")); FontManager.Add("small", Resources.GetFont("Fonts/small")); FontManager.Add("default", Resources.GetFont("Fonts/default")); ScreenshotManager.Initialize(); QuadRenderer.Initialize(); InputManager.Initialize(); WebWindow.Initialize(); DebugPerfMonitor.Initialize(); ScreenManager.AddScreen(new StartupScreen()); ScreenManager.GotoScreen("Startup"); Form.KeyDown += Form_KeyDown; }
protected override void WinInitialize() { instance = this; form = (MainWindow)Main.Form; loading = true; if (Display.device.IsDisposed) { return; } //Display.device.SetRenderState(RenderState.FillMode,FillMode.Wireframe); ShaderManager.Add("VS_2D", Resources.GetShader("VS", "VS", "UI2D.fx")).SetInputLayout(Vertex2D.Elements); ShaderManager.Add("PS_2D", Resources.GetShader("PS", "PS", "UI2D.fx")); ShaderManager.Add("VS_Debug", Resources.GetShader("VS", "VS", "Debug.fx")).SetInputLayout(VertexColor.Elements); ShaderManager.Add("PS_Debug", Resources.GetShader("PS", "PS", "Debug.fx")); ShaderManager.Add("VS_Terrain", Resources.GetShader("VS", "VS", "TerrainDebug.fx")).SetInputLayout(TerrainTriangle.Elements); ShaderManager.Add("PS_Terrain", Resources.GetShader("PS", "PS", "TerrainDebug.fx")); ShaderManager.Add("VS_Water", Resources.GetShader("VS", "VS", "Water.fx")).SetInputLayout(VertexTexture.Elements); ShaderManager.Add("PS_Water", Resources.GetShader("PS", "PS", "Water.fx")); FontManager.Add("default", Resources.GetFont("Fonts/default")); SceneManager.Initialize(); QuadRenderer.Initialize(); /*------------------------------------------------------------------------------------------*/ Texture2DDescription desc = new Texture2DDescription() { ArraySize = 1, BindFlags = BindFlags.RenderTarget | BindFlags.ShaderResource, CpuAccessFlags = CpuAccessFlags.None, Format = Format.R8G8B8A8_UNorm, Width = 512, Height = 512, MipLevels = 1, OptionFlags = ResourceOptionFlags.None, SampleDescription = new SampleDescription(1, 0), Usage = ResourceUsage.Default, }; brushTexture = new Texture2D(Display.device, desc); brushRenderTarget = new RenderTargetView(Display.device, brushTexture); Texture2DDescription descReadable = desc; descReadable.BindFlags = BindFlags.None; descReadable.CpuAccessFlags = CpuAccessFlags.Read; descReadable.Usage = ResourceUsage.Staging; brushTextureReadable = new Texture2D(Display.device, descReadable); defaultBrushShape = Resources.GetTexture("blob.png", false); DefaultBrush = defaultBrushShape; CurrentBrush = new Texture(DefaultBrush.Tex); CurrentBrushColor = new Color4(1, 0, 0, 0); camera = new EditorCamera(); SceneManager.Camera = camera; LoadMap(MainWindow.mapFile); firstRun = false; loading = false; return; }