public virtual void OnDeserialize(QNetworkReader reader, bool initialState) { if (!initialState) { reader.ReadPackedUInt32(); } }
public override void Deserialize(QNetworkReader reader) { netId = reader.ReadNetworkId(); stateHash = (int)reader.ReadPackedUInt32(); normalizedTime = reader.ReadSingle(); parameters = reader.ReadBytesAndSize(); }
public override void OnDeserialize(QNetworkReader reader, bool initialState) { if (!IsServer || !QNetworkServer.localClientActive) { if (!initialState) { if (reader.ReadPackedUInt32() == 0U) { return; } } UnserializeModeTransform(reader, initialState); LastSyncTime = Time.time; } }
public override void Deserialize(QNetworkReader reader) => State = reader.ReadPackedUInt32();
public override void Deserialize(QNetworkReader reader) { netId = reader.ReadNetworkId(); hash = (int)reader.ReadPackedUInt32(); }
public override void Deserialize(QNetworkReader reader) { NetId = reader.ReadNetworkId(); PlayerControllerId = (short)reader.ReadPackedUInt32(); }