// Use this for initialization void Awake() { if (player != null) { DestroyImmediate(gameObject); } else { player = this; } graveManager = GetComponent <QNDGraveManager>(); }
void Start() { currentState = GraveState.state_empty; currentTask = null; graveUIManager = QNDPlayer.player.GetComponent <QNDGraveManager>(); }