Beispiel #1
0
    // Use this for initialization
    void Awake()
    {
        if (player != null)
        {
            DestroyImmediate(gameObject);
        }
        else
        {
            player = this;
        }

        graveManager = GetComponent <QNDGraveManager>();
    }
 void Start()
 {
     currentState   = GraveState.state_empty;
     currentTask    = null;
     graveUIManager = QNDPlayer.player.GetComponent <QNDGraveManager>();
 }