void ObjectBasicInfo(BitExtractor extractor, bool readAllBlocks) { int blocks = readAllBlocks ? 3 : extractor.Read(2); // Gain if ((blocks & 2) != 0) { int gainHelper = extractor.Read(2); gain = gainHelper switch { 0 => 1, 1 => 0, 2 => (gainHelper = extractor.Read(6)) < 15 ? QMath.DbToGain(15 - gainHelper) : QMath.DbToGain(14 - gainHelper), _ => - 1, }; } // Priority - unneccessary, everything's rendered if ((blocks & 1) != 0 && !extractor.ReadBit()) { extractor.Skip(5); } }