예제 #1
0
        private void Init(QAgent agent, QOption option)
        {
            if (Benchmark)
            {
                BenchmarkSave.CurrentTestID = _instance.BenchmarkID;
                BenchmarkSave.Runs          = _instance.BenchmarkRuns;
            }
            else if (Mode == QAIMode.Testing && BenchmarkID != null && !BenchmarkID.Equals(""))
            {
                BenchmarkSave.ModelPath = _instance.BenchmarkID;
            }
            else
            {
                BenchmarkSave.CurrentTestID = agent.AI_ID().ID;
                BenchmarkSave.Runs          = 1;
            }
            Debug.Log("Running " + BenchmarkSave.ModelPath + " in mode " + Mode);

            _stopwatch = Stopwatch.StartNew();
            if (Tester != null)
            {
                Tester.Init();
            }

            DontDestroyOnLoad(gameObject);
            switch (Mode)
            {
            case QAIMode.Imitating: {
                _imitation = new QImitation();
                break;
            }

            default: {
                var qlCNN = new QLearningCNN(PrioritizedSweeping, option);
                _qlearning = qlCNN;
                _qlearning.Reset(agent);

                if (Remake)
                {
                    _qlearning.RemakeModel(agent.GetState());
                }
                else
                {
                    _qlearning.LoadModel();
                }

                if (VisualizeNetwork)
                {
                    _visualizer = _qlearning.CreateVisualizer();
                }

                qlCNN.CNN.ValuesComputed += (data, isTraining) => { if (NetworkValuesUpdated != null)
                                                                    {
                                                                        NetworkValuesUpdated(data, isTraining);
                                                                    }
                };
                break;
            }
            }
        }
예제 #2
0
 private void OnTriggerEnter(Collider collider)
 {
     if (collider.GetComponent <QLearning>())
     {
         auto          = collider.GetComponent <QLearning>();
         auto.snelheid = 0;
         auto.gebotst  = true;
         auto.Reset();
     }
     if (collider.GetComponent <AutoScript1>())
     {
         auto1           = collider.GetComponent <AutoScript1>();
         auto1.moveSpeed = 0;
         auto1.gebotst   = true;
     }
 }