public void OnLoad(QAddContent add) { BackgroundTiles = new List <QTilePos>(1000); LevelTiles = new List <QTilePos>(1000); add.Texture(Assets.Bryan + "BiomeMap/biomeMapBack"); add.Texture(Assets.Bryan + "BiomeMap/biomeMapFront"); }
public override void OnLoad(QAddContent add) { add.Texture("asdf"); add.Font("arial"); add.Rectangle("penis", 100, 100, QColor.DarkRed); //add.Circle("penis", 100, QColor.DarkRed); }
public void OnLoad(QAddContent content) { // Texture("BryanSpriteSheet", Assets.Bryan + "BryanSpriteSheet"); // Texture("BryanStuff1", Assets.Bryan + "BryanStuff1"); // Texture("SwordAttack2", Assets.Bryan + "SwordAttack2"); // Texture("Player_Shadow", Assets.Bryan + "Player_Shadow"); content.Texture(Assets.Bryan + "BryanSpriteSheet"); content.Texture(Assets.Bryan + "BryanStuff1"); content.Texture(Assets.Bryan + "SwordAttack2"); content.Texture(Assets.Bryan + "Player_Shadow"); }
public override void OnLoad(QAddContent content) { content.Texture(Assets.Bryan + "BryanStuff1"); }
public void OnLoad(QAddContent content) { content.Texture(map, mapPath); content.Texture(Assets.Bryan + "cavern_wall"); content.Texture(Assets.Bryan + "cavern_biome"); }
public void OnLoad(QAddContent content) { //CreateCircleTexture("circleAttackCollider", Radius, Color.Black); content.Circle("circleAttackCollider", Radius, QColor.Black); }
public override void OnLoad(QAddContent add) { add.Rectangle(Name, (int)Width, (int)Height, QColor.White); }
public void OnLoad(QAddContent content) { //Texture("slime", Assets.Bryan + "slime"); content.Texture(Assets.Bryan + "slime"); }
public override void OnLoad(QAddContent add) { add.Circle("circle", 60, QColor.White); }
public void OnLoad(QAddContent content) { //Texture("Grass", Assets.Sprites + "Bryan/Grass"); content.Texture(Assets.Sprites + "Bryan/Grass"); }
public override void OnLoad(QAddContent add) { Bodies = new List <SnakeBody>(); Points = 0; add.Rectangle("snakeHead", 40, 40, QColor.White); }
public void OnLoad(QAddContent add) { add.Texture(Assets.Bryan + "BiomeMap/biomeMapFront"); add.Texture(Assets.Bryan + "cavern_biome"); }
public void OnLoad(QAddContent add) { add.Texture(Assets.Bryan + "BryanStuff1"); }
public override void OnLoad(QAddContent content) { //Texture("cavern_biome", Assets.Bryan + "cavern_biome"); content.Texture(Assets.Bryan + "cavern_biome"); }
public override void OnLoad(QAddContent add) { add.Circle(Name, Radius); }
public override void OnLoad(QAddContent add) { add.Rectangle("body", 40, 40, QColor.Gray); }
public void OnLoad(QAddContent add) { add.Circle(Name, 20); }
public override void OnLoad(QAddContent add) { add.Rectangle("fruit", 40, 40, QColor.Red); }
public override void OnLoad(QAddContent add) { add.Rectangle(Name, (int)toSize.X, (int)toSize.Y, QColor.White); }