public IEnumerator PythonManagerGetScreenshotFilePathTest() { string path = PythonManager.GetInstance().GetScreenshotFilePath("screenshots/", "junction1", 5); Assert.AreEqual("screenshots/junction1_shot5.png", path); yield return(null); }
private void OnPostRender() { if (renderScreenshot) { Texture2D texture = new Texture2D(Screen.width, Screen.height, TextureFormat.RGB24, false); texture.ReadPixels(new Rect(0, 0, Screen.width, Screen.height), 0, 0, false); texture.Apply(); PythonManager.GetInstance().SetScreenshot(camera, texture); renderScreenshot = false; } }
public IEnumerator PythonManagerRewardCountTest() { int currentCount = PythonManager.GetInstance().GetRewardCount(); currentCount++; PythonManager.GetInstance().IncrementRewardCount(); Assert.AreEqual(PythonManager.GetInstance().GetRewardCount(), currentCount); currentCount = 0; PythonManager.GetInstance().ResetRewardCount(); Assert.AreEqual(PythonManager.GetInstance().GetRewardCount(), currentCount); yield return(null); }
public void DisableLoops() { TrafficLightManager trafficLightManager = (TrafficLightManager)GameObject.FindObjectOfType(typeof(TrafficLightManager)); trafficLightManager.StopAllCoroutines(); PythonManager.GetInstance().StopAllCoroutines(); PedestrianFactory pedestrianFactory = (PedestrianFactory)GameObject.FindObjectOfType(typeof(PedestrianFactory)); if (pedestrianFactory != null) { pedestrianFactory.StopAllCoroutines(); } }
void OnTriggerEnter(Collider other) { VehicleEngine vehicleEngine = other.GetComponentInParent <VehicleEngine>(); if (vehicleEngine != null && !vehicleEngine.densityCountTriggered) { vehicleEngine.densityCountTriggered = true; PythonManager.GetInstance().IncrementDensityCount(); // Calculate Delay if (vehicleEngine.startDelayTime != -1) { float delay = Time.time - vehicleEngine.startDelayTime; Utils.AppendAllTextToResults(Utils.VEHICLE_DELAY_TIMES_FILE_NAME, delay.ToString() + ","); } } }
/// <summary> /// Destroys the vehicle and passes information to the Python Manager. /// </summary> private void Destroy() { if (!densityCountTriggered) { densityCountTriggered = true; PythonManager.GetInstance().IncrementDensityCount(); } Vector3 endPos = transform.position; double distance = Vector3.Distance(startPos, endPos); double time = (Time.time - startTime); double speed = (distance / time); PythonManager.GetInstance().speedList.Add(speed); Destroy(this.gameObject); PythonManager.GetInstance().IncrementRewardCount(); Utils.AppendAllTextToResults(Utils.VEHICLE_TIMES_FILE_NAME, time.ToString() + ","); }
public static UnityContainer Configure() { var container = new UnityContainer(); var rootPath = ConfigurationManager.AppSettings.Get("RootPath"); var usersRootPath = ConfigurationManager.AppSettings.Get("UsersRootPath"); var assetsRootPath = ConfigurationManager.AppSettings.Get("AssetsRootPath"); var commandsPath = ConfigurationManager.AppSettings.Get("CommandsPath"); var libPath = ConfigurationManager.AppSettings.Get("LibPath"); var mlLibPath = ConfigurationManager.AppSettings.Get("MlLibPath"); var abilitiesPath = Path.Combine(mlLibPath, "abilities"); var affectsPath = ConfigurationManager.AppSettings.Get("AffectsPath"); container.RegisterInstance("RootPath", rootPath); container.RegisterInstance("AssetsRootPath", assetsRootPath); container.RegisterInstance("UsersRootPath", usersRootPath); container.RegisterInstance("LibPath", libPath); container.RegisterInstance("MlLibPath", mlLibPath); container.RegisterInstance("CommandsPath", commandsPath); container.RegisterInstance("AffectsPath", affectsPath); MLFunction.AddSearchPaths(libPath, mlLibPath); MLFunction.LoadAssemblies( Assembly.GetAssembly(typeof(Character)), Assembly.GetAssembly(typeof(IEnumerable <string>)), Assembly.GetAssembly(typeof(Enumerable))); var commandManager = new CommandManager(); var pythonManager = new PythonManager(); var abilityManager = new AbilityManager(); var characterManager = new CharacterManager(assetsRootPath, abilityManager); var itemManager = new ItemManager(assetsRootPath); var areaManager = new AreaManager(assetsRootPath, characterManager, itemManager); container.RegisterInstance <IManager <ICommand> >(commandManager); container.RegisterInstance <IManager <Character> >(characterManager); container.RegisterInstance <IManager <Item> >(itemManager); container.RegisterInstance <IManager <Area> >(areaManager); container.RegisterInstance(new Clock(DateTime.Now.Ticks)); container.RegisterType <World>(new ContainerControlledLifetimeManager()); return(container); }
private new void DisableLoops() { // Optimize time by removing unneeded particles foreach (ParticleSystem particleSystem in GameObject.FindObjectsOfType <ParticleSystem>()) { particleSystem.Stop(); } TrafficLightManager trafficLightManager = (TrafficLightManager)GameObject.FindObjectOfType(typeof(TrafficLightManager)); trafficLightManager.enabled = false; trafficLightManager.StopAllCoroutines(); VehicleFactory vehicleFactory = (VehicleFactory)GameObject.FindObjectOfType(typeof(VehicleFactory)); vehicleFactory.StopAllCoroutines(); PythonManager.GetInstance().StopAllCoroutines(); PedestrianFactory pedestrianFactory = (PedestrianFactory)GameObject.FindObjectOfType(typeof(PedestrianFactory)); if (pedestrianFactory != null) { pedestrianFactory.StopAllCoroutines(); } }
public void TearDown() { PythonManager.GetInstance().rewardCount = 0; PythonManager.GetInstance().densityCount = 0; }
void Awake() { instance = this; }