예제 #1
0
        public async void FlagSteelInterval(bool haveInterval)
        {
            if (!haveInterval)
            {
                return;
            }
            CancellationToken token = new CancellationToken();
            await _punTimer.TimerAsync(Interval, token);

            PunSettings.PropertiesManager.PlayerCustomPropertiesSettings(false, PunSettings.PropertiesKeyList.FlagIntervalKey, PhotonNetwork.LocalPlayer);
        }
예제 #2
0
        //Game進行
        private async void Game()
        {
            CancellationToken token = this.GetCancellationTokenOnDestroy();

            await UniTask.Delay(ImageShowTimeMilli, cancellationToken : token);

            loadPanel.SetActive(false);
            //前半戦スタート
            BGMManager.Instance.Play(BGMPath.PORT_BGM);
            startimage.SetActive(true);
            firstAdvice.SetActive(true);
            Debug.Log("startTrue");

            FirstTimer = new PunTimer();
            await FirstTimer.TimerAsync(TimeLimit, timerText, token);

            //前半戦終了後後処理
            if ((int)RPCAwaitStateList.FirstInMain == (int)PhotonNetwork.LocalPlayer.CustomProperties[PunSettings.PropertiesKeyList.PlayerStateKey])
            {
                _rpcState.MyRPCStateSet(RPCAwaitStateList.SecondInMain);
            }
            else if ((int)RPCAwaitStateList.FirstInRoom == (int)PhotonNetwork.LocalPlayer.CustomProperties[PunSettings.PropertiesKeyList.PlayerStateKey])
            {
                _rpcState.MyRPCStateSet(RPCAwaitStateList.SecondInRoom);
            }

            if (PhotonNetwork.LocalPlayer.CustomProperties[PunSettings.PropertiesKeyList.RoomGateKey] == null)
            {
                new RoomGateMaker().MakeRoom(playerManager.myPlayerObj.transform, goodsTable);
                playerManager.haveMerchandise.ThrowItem(MerchandiseInfo.MerchandiseEnum.RoomMaker);
            }

            //後半戦準備
            BGMManager.Instance.Play(BGMPath.SUNRISE);
            secondAdvice.SetActive(true);
            _flagManager.SecondSetField();


            //後半戦
            SecondTimer = new PunTimer();
            await SecondTimer.TimerAsync(TimeLimit, timerText, token);


            Result();
        }