public void SetField() { _punTimer = new PunTimer(); GameObject[] playerObjects = GameObject.FindGameObjectsWithTag(TagList.PlayerTag); int playerCount = playerObjects.Length; Player[] playerObjOwner = new Player[playerCount]; PlayerChildrenList[] playerChildrenList = new PlayerChildrenList[playerCount]; _myFlagDic = new Dictionary <Player, HavingFlagDic>(); for (int i = 0; i < playerCount; i++) { //Debug.Log($"playerObjects[i] {playerObjects[i]}"); playerObjOwner[i] = playerObjects[i].GetComponent <PhotonView>().Owner; playerChildrenList[i] = playerObjects[i].GetComponent <PlayerChildrenList>(); _myFlagDic.Add(playerObjOwner[i], new HavingFlagDic(playerChildrenList[i].FlagImage, FirstFlagNum, playerChildrenList[i].FlagNum)); } /*foreach (var myFlag in _myFlagDic) * { * myFlag.Value.FlagNumText.text = $"{FirstFlagNum}"; * }*/ }
//Game進行 private async void Game() { CancellationToken token = this.GetCancellationTokenOnDestroy(); await UniTask.Delay(ImageShowTimeMilli, cancellationToken : token); loadPanel.SetActive(false); //前半戦スタート BGMManager.Instance.Play(BGMPath.PORT_BGM); startimage.SetActive(true); firstAdvice.SetActive(true); Debug.Log("startTrue"); FirstTimer = new PunTimer(); await FirstTimer.TimerAsync(TimeLimit, timerText, token); //前半戦終了後後処理 if ((int)RPCAwaitStateList.FirstInMain == (int)PhotonNetwork.LocalPlayer.CustomProperties[PunSettings.PropertiesKeyList.PlayerStateKey]) { _rpcState.MyRPCStateSet(RPCAwaitStateList.SecondInMain); } else if ((int)RPCAwaitStateList.FirstInRoom == (int)PhotonNetwork.LocalPlayer.CustomProperties[PunSettings.PropertiesKeyList.PlayerStateKey]) { _rpcState.MyRPCStateSet(RPCAwaitStateList.SecondInRoom); } if (PhotonNetwork.LocalPlayer.CustomProperties[PunSettings.PropertiesKeyList.RoomGateKey] == null) { new RoomGateMaker().MakeRoom(playerManager.myPlayerObj.transform, goodsTable); playerManager.haveMerchandise.ThrowItem(MerchandiseInfo.MerchandiseEnum.RoomMaker); } //後半戦準備 BGMManager.Instance.Play(BGMPath.SUNRISE); secondAdvice.SetActive(true); _flagManager.SecondSetField(); //後半戦 SecondTimer = new PunTimer(); await SecondTimer.TimerAsync(TimeLimit, timerText, token); Result(); }