public void Send <T>(T data, Guid player) where T : BaseMessage { byte[] buffer = ProtoUtil.Serialize <T>(data); MasterLog.DebugWriteLine("Sending " + buffer.Length + " bytes"); this.PlayerToSocket[player].Send(buffer); }
/// <summary> /// Broadcasts the message to a specific client. /// </summary> /// <typeparam name="T"></typeparam> /// <param name="data"></param> /// <param name="client"></param> public void Send <T>(T data, Socket client) where T : BaseMessage { byte[] buffer = ProtoUtil.Serialize <T>(data); MasterLog.DebugWriteLine("Sending " + buffer.Length + " bytes"); client.Send(buffer); }
/// <summary> /// Broadcasts the message to all connected clients. /// </summary> /// <typeparam name="T"></typeparam> /// <param name="data"></param> public void Broadcast <T>(T data) where T : BaseMessage { byte[] buffer = ProtoUtil.Serialize <T>(data); MasterLog.DebugWriteLine("Sending " + buffer.Length + " bytes"); this.Server.Broadcast(buffer); }
public void Send <T>(T message) where T : BaseMessage { byte[] buffer = ProtoUtil.Serialize <T>(message); MasterLog.DebugWriteLine("Sending " + buffer.Length + " bytes"); this.Client.Write(buffer); }
public void TestHasComponentSerialization() { // Arrange HasComponents unitUnderTest = this.CreateHasComponents(); // Act byte[] data = ProtoUtil.Serialize(unitUnderTest); Assert.IsNotNull(data, "Serialization failed"); HasComponents deserialized = ProtoUtil.Deserialize <HasComponents>(data); // Assert Assert.IsNotNull(deserialized, "Deserialization failed"); Assert.IsTrue(unitUnderTest.HasComponent <DropWhenCompletelyHarvested>()); Assert.IsNotNull(unitUnderTest.GetExactComponent <DropWhenCompletelyHarvested>()); Assert.IsNotNull(unitUnderTest.GetComponent <DropWhenCompletelyHarvested>()); Assert.IsNotNull(unitUnderTest.GetComponent <ComponentHarvestable>()); Assert.IsTrue(deserialized.HasComponent <DropWhenCompletelyHarvested>()); Assert.IsNotNull(deserialized.GetExactComponent <DropWhenCompletelyHarvested>()); Assert.IsNotNull(deserialized.GetComponent <DropWhenCompletelyHarvested>()); Assert.IsNotNull(deserialized.GetComponent <ComponentHarvestable>()); Assert.IsNotNull(deserialized.GetExactComponent <ComponentSelectable>(), "Components didn't serialize properly"); Assert.IsNotNull(deserialized.GetExactComponent <ComponentRenderer>(), "Components didn't serialize properly"); }
private void TileTest() { string data = Convert.ToBase64String(ProtoUtil.Serialize <Dirt>(new Dirt(3, 2))); Dirt dirt = ProtoUtil.Deserialize <Dirt>(data); Assert.AreEqual(dirt.Location, new Point2D(3, 2)); Assert.IsNotNull(dirt.ID); }
public override void Receive <T>(T data, string filePath, Guid dimensionID) { this.ValidateData(data); byte[] worldData = ProtoUtil.Serialize(data); using (FileStream fs = new FileStream(filePath, FileMode.Create)) { fs.Write(worldData, 0, worldData.Length); } }
private void WorldTest() { this.Setup(); World.Initialize(1, 1, new GrassAndDirt(0)); WorldTransferMessage input = new WorldTransferMessage(World.Dimensions); byte[] data = ProtoUtil.Serialize(input); Assert.IsNotNull(data, "Failed to serialize"); WorldTransferMessage result = (WorldTransferMessage)ProtoUtil.Deserialize(data); }
public bool SendPb(ProtoBuf.IExtensible proto) { ByteBuffer buff = new ByteBuffer(); byte[] contents = ProtoUtil.Serialize(proto); buff.WriteShort((ushort)(contents.Length + 2)); buff.WriteShort((ushort)ProtoUtil.GetProtoType(proto)); buff.WriteBytes(contents); this.SendBytes(buff.ToBytes()); return(true); }
async Task <byte[]> HandleUserLoginReq(byte[] msg) { var req = ProtoUtil.Deserialize <UserLoginReq>(msg); //todo var res = new UserLoginRes { Res = 0, UserId = Guid.NewGuid().ToByteArray() }; return(ProtoUtil.Serialize(res)); }
public void TestJobSerialization() { this.Setup(); MineJob job = new MineJob(new MagicalLifeAPI.DataTypes.Point2D(3, 6)); HumanFactory humanFactory = new HumanFactory(); Human human = humanFactory.GenerateHuman(new MagicalLifeAPI.DataTypes.Point2D(1, 3), 0, Guid.NewGuid()); JobAssignedMessage message = new JobAssignedMessage(human, job); byte[] data = ProtoUtil.Serialize(message); Assert.IsNotNull(data); JobAssignedMessage result = (JobAssignedMessage)ProtoUtil.Deserialize(data); }
/// <summary> /// Saves a chunk to disk. /// </summary> /// <param name="chunk">The chunk to save.</param> /// <param name="dimensionID">The ID of the dimension the chunk belongs to.</param> public void SaveChunk(Chunk chunk, Guid dimensionID) { bool dimensionExists = this.DimensionPaths.TryGetValue(dimensionID, out string path); if (!dimensionExists) { throw new Exception("Dimension save folder does not exist!"); } using (FileStream fs = File.Create(path + chunk.ChunkLocation.ToString() + ".chunk")) { string serialized = Convert.ToBase64String(ProtoUtil.Serialize <Chunk>(chunk)); using (StreamWriter sw = new StreamWriter(fs)) { sw.WriteAsync(serialized); } } }
/// <summary> /// Broadcasts the message to a specific client. /// </summary> /// <typeparam name="T"></typeparam> /// <param name="data"></param> /// <param name="client"></param> public void Send <T>(T data, Socket client) where T : BaseMessage { client.Send(ProtoUtil.Serialize <T>(data)); }
private void Send(BaseMessage msg) { byte[] data = ProtoUtil.Serialize(msg); this.Client.Send(data); }
/// <summary> /// Broadcasts the message to all connected clients. /// </summary> /// <typeparam name="T"></typeparam> /// <param name="data"></param> public void Broadcast <T>(T data) where T : BaseMessage { this.Server.Broadcast(ProtoUtil.Serialize <T>(data)); }
public void Send <T>(T message) where T : BaseMessage { this.Client.Write(Convert.FromBase64String(ProtoUtil.Serialize <T>(message))); }
public void Send <T>(T data, Guid player) where T : BaseMessage { byte[] buffer = ProtoUtil.Serialize <T>(data); this.PlayerToSocket[player].Send(buffer); }
/// <summary> /// Broadcasts the message to all connected clients. /// </summary> /// <typeparam name="T"></typeparam> /// <param name="data"></param> public void Broadcast <T>(T data) where T : BaseMessage { this.Server.Broadcast(Convert.FromBase64String(ProtoUtil.Serialize <T>(data))); }
public void Send <T>(T message) where T : BaseMessage { byte[] buffer = ProtoUtil.Serialize <T>(message); this.Client.Write(buffer); }
public void Send <T>(T message) where T : BaseMessage { this.Client.Write(ProtoUtil.Serialize <T>(message)); }
/// <summary> /// Broadcasts the message to all connected clients. /// </summary> /// <typeparam name="T"></typeparam> /// <param name="data"></param> public void Broadcast <T>(T data) where T : BaseMessage { byte[] buffer = ProtoUtil.Serialize <T>(data); this.Server.Broadcast(buffer); }
/// <summary> /// Broadcasts the message to a specific client. /// </summary> /// <typeparam name="T"></typeparam> /// <param name="data"></param> /// <param name="client"></param> public void Send <T>(T data, Socket client) where T : BaseMessage { byte[] buffer = ProtoUtil.Serialize <T>(data); client.Send(buffer); }
/// <summary> /// Broadcasts the message to a specific client. /// </summary> /// <typeparam name="T"></typeparam> /// <param name="data"></param> /// <param name="client"></param> public void Send <T>(T data, Socket client) where T : BaseMessage { client.Send(Convert.FromBase64String(ProtoUtil.Serialize <T>(data))); }