// read from proto public void FromProto(netproto.TestList pdata) { if (pdata.id != null) { this.id = ProtoUtil.OptVal(pdata.id); this.isDirtyid = true; } for (int i = 0; i < pdata.ListPrimitiveInt.Count; i++) { var val = pdata.ListPrimitiveInt[i]; if (this.ListPrimitiveInt.Count <= val.key) { for (int j = this.ListPrimitiveInt.Count; j <= val.key; j++) { this.ListPrimitiveInt.Add(ProtoUtil.DefVal(ProtoUtil.OptVal(val.val))); } } this.ListPrimitiveInt[ProtoUtil.OptVal(val.key)] = ProtoUtil.OptVal(val.val); } this.isDirtyListPrimitiveInt = true; for (int i = 0; i < pdata.ListPrimitiveStr.Count; i++) { var val = pdata.ListPrimitiveStr[i]; if (this.ListPrimitiveStr.Count <= val.key) { for (int j = this.ListPrimitiveStr.Count; j <= val.key; j++) { this.ListPrimitiveStr.Add(ProtoUtil.DefVal(ProtoUtil.OptVal(val.val))); } } this.ListPrimitiveStr[ProtoUtil.OptVal(val.key)] = ProtoUtil.OptVal(val.val); } this.isDirtyListPrimitiveStr = true; for (int i = 0; i < pdata.ListPrimitiveCom.Count; i++) { var val = pdata.ListPrimitiveCom[i]; if (this.ListPrimitiveCom.Count <= val.key) { for (int j = this.ListPrimitiveCom.Count; j <= val.key; j++) { this.ListPrimitiveCom.Add(new PlayerData()); } } if (val.val == null) { this.ListPrimitiveCom[ProtoUtil.OptVal(val.key)] = null; } else { this.ListPrimitiveCom[ProtoUtil.OptVal(val.key)].FromProto(val.val); } } this.isDirtyListPrimitiveCom = true; }
// read from proto public void FromProto(netproto.Chapter pdata) { for (int i = 0; i < pdata.heros.Count; i++) { var val = pdata.heros[i]; if (this.heros.Count <= val.key) { for (int j = this.heros.Count; j <= val.key; j++) { this.heros.Add(ProtoUtil.DefVal(ProtoUtil.OptVal(val.val))); } } this.heros[ProtoUtil.OptVal(val.key)] = ProtoUtil.OptVal(val.val); } this.isDirtyheros = true; if (pdata.level != null) { this.level = ProtoUtil.OptVal(pdata.level); this.isDirtylevel = true; } if (pdata.prizeCheckTime != null) { this.prizeCheckTime = ProtoUtil.OptVal(pdata.prizeCheckTime); this.isDirtyprizeCheckTime = true; } for (int i = 0; i < pdata.prizeEquip.Count; i++) { var val = pdata.prizeEquip[i]; if (this.prizeEquip.Count <= val.key) { for (int j = this.prizeEquip.Count; j <= val.key; j++) { this.prizeEquip.Add(new Equip()); } } if (val.val == null) { this.prizeEquip[ProtoUtil.OptVal(val.key)] = null; } else { this.prizeEquip[ProtoUtil.OptVal(val.key)].FromProto(val.val); } } this.isDirtyprizeEquip = true; }