public void InvokeOnProjectileFired(int projectileID, int ownerID, int projectileTypeId, VTankObject.Point projectilePosition) { Player owner = Game.GetPlayerByID(ownerID); if (owner != null) { double angle = Math.Atan2(owner.Position.y - projectilePosition.y, owner.Position.x - projectilePosition.x); Projectile projectile = new Projectile( projectileID, owner.Weapon.ProjectileID, projectilePosition, angle); ProjectileFiredEventArgs args = new ProjectileFiredEventArgs( owner, projectile); Game.AddProjectile(projectile); OnProjectileFired(args); args.Dispose(); } }
public virtual void OnProjectileFired(ProjectileFiredEventArgs e) { }