public virtual bool CanMainHeroDoSettlementAction(MBSettlement settlement, SettlementAction settlementAction, out bool shouldBeDisabled, out MBTextObject wrappedDisabledText) { TextObject disabledText; var result = UnwrappedObject.CanMainHeroDoSettlementAction(settlement, settlementAction, out shouldBeDisabled, out disabledText ); wrappedDisabledText = disabledText; return(result); }
public bool CanMainHeroJoinTournamentAtCurrentSettlement(out bool shouldBeDisabled, out MBTextObject disabledText) { return(Current.Models.SettlementAccessModel .CanMainHeroDoSettlementAction( MBSettlement.CurrentSettlement.UnwrappedObject, SettlementAction.JoinTournament, out shouldBeDisabled, out disabledText )); }
public static void AddQuickInformation(MBTextObject message, int priorty = 0, MBBasicCharacterObject announcerCharacter = null, string soundEventPath = "") => InformationManager.AddQuickInformation(message, priorty, announcerCharacter, soundEventPath);