private void BrowseButton_Click(object sender, RoutedEventArgs e)
        {
            OpenFileDialog projDialog = new OpenFileDialog();

            projDialog.Title  = "Open UE4 Project File";
            projDialog.Filter = "Unreal Engine Project File|*.uproject";

            if (projDialog.ShowDialog() == true)
            {
                projFile = Path.GetFullPath(projDialog.FileName);
                Console.WriteLine("Value returned: " + projFile);
                ProjectPath.Clear();
                ProjectPath.AppendText(projFile);
            }
        }