private void BrowseButton_Click(object sender, RoutedEventArgs e) { OpenFileDialog projDialog = new OpenFileDialog(); projDialog.Title = "Open UE4 Project File"; projDialog.Filter = "Unreal Engine Project File|*.uproject"; if (projDialog.ShowDialog() == true) { projFile = Path.GetFullPath(projDialog.FileName); Console.WriteLine("Value returned: " + projFile); ProjectPath.Clear(); ProjectPath.AppendText(projFile); } }