private void CalculateStars() { if (score < progression.GetScore(currentLevel, Stat.ScoreFor2Star)) { print("you get 1 star"); } else if (score >= progression.GetScore(currentLevel, Stat.ScoreFor2Star) && score < progression.GetScore(currentLevel, Stat.ScoreFor3Star)) { print("you get 2 starts"); } else if (score >= progression.GetScore(currentLevel, Stat.ScoreFor3Star)) { print("you get 3 stars!"); } }