//####THIS IS WHERE GENERATION GETS TRIGGERED AND BEGINS#### public void LevelLoad(Scene scene, LoadSceneMode mode) { //Things to do on the level load. PopulateObjectLists(); PopulateCarriageLists(); GenerateLevel(); Progression.GenerateKeyCode(); Progression.SetTotalValues(TotalCarriageAmount, StoryCarriageAmount, StoryCarriageAmount * 2); }