예제 #1
0
        public IEnumerable <Gizmo> GetGizmos()
        {
            if (pawn.IsColonistPlayerControlled)
            {
                using (IEnumerator <Gizmo> enumerator = priorityWork.GetGizmos().GetEnumerator())
                {
                    if (enumerator.MoveNext())
                    {
                        Gizmo g2 = enumerator.Current;
                        yield return(g2);

                        /*Error: Unable to find new state assignment for yield return*/;
                    }
                }
            }
            using (IEnumerator <Gizmo> enumerator2 = CaravanFormingUtility.GetGizmos(pawn).GetEnumerator())
            {
                if (enumerator2.MoveNext())
                {
                    Gizmo g = enumerator2.Current;
                    yield return(g);

                    /*Error: Unable to find new state assignment for yield return*/;
                }
            }
            yield break;
IL_0169:
            /*Error near IL_016a: Unexpected return in MoveNext()*/;
        }
예제 #2
0
 public IEnumerable <Gizmo> GetGizmos()
 {
     if (pawn.IsColonistPlayerControlled)
     {
         foreach (Gizmo gizmo in priorityWork.GetGizmos())
         {
             yield return(gizmo);
         }
     }
     foreach (Gizmo gizmo2 in CaravanFormingUtility.GetGizmos(pawn))
     {
         yield return(gizmo2);
     }
 }