예제 #1
0
    void SyncBuildingSet()
    {
        BuildingSet blSet = _mGameObject.GetComponent <BuildingSet>() as BuildingSet;

        if (null == blSet)
        {
            blSet = _mGameObject.AddComponent <BuildingSet>() as BuildingSet;
        }

        blSet.UpdateData(_mData);
        blSet.SetValueChangedDel(delegate(GameObject go){
            Globals.Instance.MNpcManager.InteractWith(this);
        });
    }
예제 #2
0
        BuildingSet CreateBuildingSet()
        {
            var set = new BuildingSet();

            foreach (var setup in Buildings)
            {
                var categoryName = setup.State.CategoryName;
                if (!set.Categories.TryGetValue(categoryName, out var setups))
                {
                    setups = new List <BuildingSetup>();
                    set.Categories.Add(categoryName, setups);
                }
                setups.Add(setup);
            }
            set.CategoryNames = set.Categories.Keys.ToArray();
            return(set);
        }