private static void CreateTriangle2D(MenuCommand command) { AddPrimitiveObjectToScene(PrimitivePlusObject.CreatePrimitivePlus(PrimitivePlusType.Triangle2D), (GameObject)command.context); }
private static void CreateCube(MenuCommand command) { AddPrimitiveObjectToScene(PrimitivePlusObject.CreatePrimitivePlus(PrimitivePlusType.Cube), (GameObject)command.context); }
private static void CreateSphereHalf(MenuCommand command) { AddPrimitiveObjectToScene(PrimitivePlusObject.CreatePrimitivePlus(PrimitivePlusType.SphereHalf), (GameObject)command.context); }
private static void CreatePyramidCorner(MenuCommand command) { AddPrimitiveObjectToScene(PrimitivePlusObject.CreatePrimitivePlus(PrimitivePlusType.PyramidCorner), (GameObject)command.context); }
private static void CreatePrismPentagon(MenuCommand command) { AddPrimitiveObjectToScene(PrimitivePlusObject.CreatePrimitivePlus(PrimitivePlusType.PrismPentagon), (GameObject)command.context); }
private static void CreateIcosphereSmall(MenuCommand command) { AddPrimitiveObjectToScene(PrimitivePlusObject.CreatePrimitivePlus(PrimitivePlusType.IcosphereSmall), (GameObject)command.context); }
private static void CreateDiamondThick(MenuCommand command) { AddPrimitiveObjectToScene(PrimitivePlusObject.CreatePrimitivePlus(PrimitivePlusType.DiamondThick), (GameObject)command.context); }