예제 #1
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 private static void CreateTriangle2D(MenuCommand command)
 {
     AddPrimitiveObjectToScene(PrimitivePlusObject.CreatePrimitivePlus(PrimitivePlusType.Triangle2D), (GameObject)command.context);
 }
예제 #2
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 private static void CreateCube(MenuCommand command)
 {
     AddPrimitiveObjectToScene(PrimitivePlusObject.CreatePrimitivePlus(PrimitivePlusType.Cube), (GameObject)command.context);
 }
예제 #3
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 private static void CreateSphereHalf(MenuCommand command)
 {
     AddPrimitiveObjectToScene(PrimitivePlusObject.CreatePrimitivePlus(PrimitivePlusType.SphereHalf), (GameObject)command.context);
 }
예제 #4
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 private static void CreatePyramidCorner(MenuCommand command)
 {
     AddPrimitiveObjectToScene(PrimitivePlusObject.CreatePrimitivePlus(PrimitivePlusType.PyramidCorner), (GameObject)command.context);
 }
예제 #5
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 private static void CreatePrismPentagon(MenuCommand command)
 {
     AddPrimitiveObjectToScene(PrimitivePlusObject.CreatePrimitivePlus(PrimitivePlusType.PrismPentagon), (GameObject)command.context);
 }
예제 #6
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 private static void CreateIcosphereSmall(MenuCommand command)
 {
     AddPrimitiveObjectToScene(PrimitivePlusObject.CreatePrimitivePlus(PrimitivePlusType.IcosphereSmall), (GameObject)command.context);
 }
예제 #7
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 private static void CreateDiamondThick(MenuCommand command)
 {
     AddPrimitiveObjectToScene(PrimitivePlusObject.CreatePrimitivePlus(PrimitivePlusType.DiamondThick), (GameObject)command.context);
 }