Esempio n. 1
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 private static void CreateTriangle2D(MenuCommand command)
 {
     AddPrimitiveObjectToScene(PrimitivePlusObject.CreatePrimitivePlus(PrimitivePlusType.Triangle2D), (GameObject)command.context);
 }
Esempio n. 2
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 private static void CreateCube(MenuCommand command)
 {
     AddPrimitiveObjectToScene(PrimitivePlusObject.CreatePrimitivePlus(PrimitivePlusType.Cube), (GameObject)command.context);
 }
Esempio n. 3
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 private static void CreateSphereHalf(MenuCommand command)
 {
     AddPrimitiveObjectToScene(PrimitivePlusObject.CreatePrimitivePlus(PrimitivePlusType.SphereHalf), (GameObject)command.context);
 }
Esempio n. 4
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 private static void CreatePyramidCorner(MenuCommand command)
 {
     AddPrimitiveObjectToScene(PrimitivePlusObject.CreatePrimitivePlus(PrimitivePlusType.PyramidCorner), (GameObject)command.context);
 }
Esempio n. 5
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 private static void CreatePrismPentagon(MenuCommand command)
 {
     AddPrimitiveObjectToScene(PrimitivePlusObject.CreatePrimitivePlus(PrimitivePlusType.PrismPentagon), (GameObject)command.context);
 }
Esempio n. 6
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 private static void CreateIcosphereSmall(MenuCommand command)
 {
     AddPrimitiveObjectToScene(PrimitivePlusObject.CreatePrimitivePlus(PrimitivePlusType.IcosphereSmall), (GameObject)command.context);
 }
Esempio n. 7
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 private static void CreateDiamondThick(MenuCommand command)
 {
     AddPrimitiveObjectToScene(PrimitivePlusObject.CreatePrimitivePlus(PrimitivePlusType.DiamondThick), (GameObject)command.context);
 }