protected SceneObjectPart CreateSceneObjectPart2() { string partName = "Action Man"; UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000016"); PrimitiveBaseShape shape = PrimitiveBaseShape.CreateCylinder(); Vector3 groupPosition = new Vector3(90, 80, 70); Quaternion rotationOffset = new Quaternion(60, 70, 80, 90); Vector3 offsetPosition = new Vector3(20, 25, 30); return(new SceneObjectPart(ownerId, shape, groupPosition, rotationOffset, offsetPosition) { Name = partName }); }
[TestCase(7, 2, 5f, 5f, 32, 0f)] /* default hull parameters */ public void GeomHullConvexDecomp(int maxDepthSplit, int maxDepthSplitForSimpleShapes, float concavityThresholdPercent, float volumeConservationThresholdPercent, int maxVertices, float maxSkinWidth) { // Setup the physics engine to use the C# version of convex decomp Dictionary <string, string> engineParams = new Dictionary <string, string>(); engineParams.Add("MeshSculptedPrim", "true"); // ShouldMeshSculptedPrim engineParams.Add("ForceSimplePrimMeshing", "false"); // ShouldForceSimplePrimMeshing engineParams.Add("UseHullsForPhysicalObjects", "true"); // ShouldUseHullsForPhysicalObjects engineParams.Add("ShouldRemoveZeroWidthTriangles", "true"); engineParams.Add("ShouldUseBulletHACD", "false"); engineParams.Add("ShouldUseSingleConvexHullForPrims", "true"); engineParams.Add("ShouldUseGImpactShapeForPrims", "false"); engineParams.Add("ShouldUseAssetHulls", "true"); engineParams.Add("CSHullMaxDepthSplit", maxDepthSplit.ToString()); engineParams.Add("CSHullMaxDepthSplitForSimpleShapes", maxDepthSplitForSimpleShapes.ToString()); engineParams.Add("CSHullConcavityThresholdPercent", concavityThresholdPercent.ToString()); engineParams.Add("CSHullVolumeConservationThresholdPercent", volumeConservationThresholdPercent.ToString()); engineParams.Add("CSHullMaxVertices", maxVertices.ToString()); engineParams.Add("CSHullMaxSkinWidth", maxSkinWidth.ToString()); PhysicsScene = BulletSimTestsUtil.CreateBasicPhysicsEngine(engineParams); PrimitiveBaseShape pbs; Vector3 pos; Vector3 size; Quaternion rot; bool isPhys; // Cylinder pbs = PrimitiveBaseShape.CreateCylinder(); pos = new Vector3(100.0f, 100.0f, 0f); pos.Z = PhysicsScene.TerrainManager.GetTerrainHeightAtXYZ(pos) + 10f; ObjectInitPosition = pos; size = new Vector3(2f, 2f, 2f); pbs.Scale = size; rot = Quaternion.Identity; isPhys = true; uint cylinderLocalID = 123; PhysicsScene.AddPrimShape("testCylinder", pbs, pos, size, rot, isPhys, cylinderLocalID); BSPrim primTypeCylinder = (BSPrim)PhysicsScene.PhysObjects[cylinderLocalID]; // Hollow Cylinder pbs = PrimitiveBaseShape.CreateCylinder(); pbs.ProfileHollow = (ushort)(0.70f * 50000); pos = new Vector3(110.0f, 110.0f, 0f); pos.Z = PhysicsScene.TerrainManager.GetTerrainHeightAtXYZ(pos) + 10f; ObjectInitPosition = pos; size = new Vector3(2f, 2f, 2f); pbs.Scale = size; rot = Quaternion.Identity; isPhys = true; uint hollowCylinderLocalID = 124; PhysicsScene.AddPrimShape("testHollowCylinder", pbs, pos, size, rot, isPhys, hollowCylinderLocalID); BSPrim primTypeHollowCylinder = (BSPrim)PhysicsScene.PhysObjects[hollowCylinderLocalID]; // Torus // ProfileCurve = Circle, PathCurve = Curve1 pbs = PrimitiveBaseShape.CreateSphere(); pbs.ProfileShape = (byte)ProfileShape.Circle; pbs.PathCurve = (byte)Extrusion.Curve1; pbs.PathScaleX = 100; // default hollow info as set in the viewer pbs.PathScaleY = (int)(.25f / 0.01f) + 200; pos = new Vector3(120.0f, 120.0f, 0f); pos.Z = PhysicsScene.TerrainManager.GetTerrainHeightAtXYZ(pos) + 10f; ObjectInitPosition = pos; size = new Vector3(2f, 4f, 4f); pbs.Scale = size; rot = Quaternion.Identity; isPhys = true; uint torusLocalID = 125; PhysicsScene.AddPrimShape("testTorus", pbs, pos, size, rot, isPhys, torusLocalID); BSPrim primTypeTorus = (BSPrim)PhysicsScene.PhysObjects[torusLocalID]; // The actual prim shape creation happens at taint time PhysicsScene.ProcessTaints(); // Check out the created hull shapes and report their characteristics ReportShapeGeom(primTypeCylinder); ReportShapeGeom(primTypeHollowCylinder); ReportShapeGeom(primTypeTorus); }
/// <summary> /// Test merging a V0.2 OpenSim Region Archive into an existing scene /// </summary> //[Test] public void TestMergeOarV0_2() { TestHelper.InMethod(); //XmlConfigurator.Configure(); MemoryStream archiveWriteStream = new MemoryStream(); string part2Name = "objectMerge"; PrimitiveBaseShape part2Shape = PrimitiveBaseShape.CreateCylinder(); Vector3 part2GroupPosition = new Vector3(90, 80, 70); Quaternion part2RotationOffset = new Quaternion(60, 70, 80, 90); Vector3 part2OffsetPosition = new Vector3(20, 25, 30); // Create an oar file that we can use for the merge { ArchiverModule archiverModule = new ArchiverModule(); SerialiserModule serialiserModule = new SerialiserModule(); TerrainModule terrainModule = new TerrainModule(); Scene scene = SceneSetupHelpers.SetupScene(); SceneSetupHelpers.SetupSceneModules(scene, archiverModule, serialiserModule, terrainModule); SceneObjectPart part2 = new SceneObjectPart( UUID.Zero, part2Shape, part2GroupPosition, part2RotationOffset, part2OffsetPosition); part2.Name = part2Name; SceneObjectGroup object2 = new SceneObjectGroup(part2); scene.AddNewSceneObject(object2, false); // Write out this scene scene.EventManager.OnOarFileSaved += SaveCompleted; lock (this) { archiverModule.ArchiveRegion(archiveWriteStream); Monitor.Wait(this, 60000); } } { ArchiverModule archiverModule = new ArchiverModule(); SerialiserModule serialiserModule = new SerialiserModule(); TerrainModule terrainModule = new TerrainModule(); Scene scene = SceneSetupHelpers.SetupScene(); SceneSetupHelpers.SetupSceneModules(scene, archiverModule, serialiserModule, terrainModule); string part1Name = "objectExisting"; PrimitiveBaseShape part1Shape = PrimitiveBaseShape.CreateCylinder(); Vector3 part1GroupPosition = new Vector3(80, 70, 60); Quaternion part1RotationOffset = new Quaternion(50, 60, 70, 80); Vector3 part1OffsetPosition = new Vector3(15, 20, 25); SceneObjectPart part1 = new SceneObjectPart( UUID.Zero, part1Shape, part1GroupPosition, part1RotationOffset, part1OffsetPosition); part1.Name = part1Name; SceneObjectGroup object1 = new SceneObjectGroup(part1); scene.AddNewSceneObject(object1, false); // Merge in the archive we created earlier byte[] archive = archiveWriteStream.ToArray(); MemoryStream archiveReadStream = new MemoryStream(archive); archiverModule.DearchiveRegion(archiveReadStream, true, Guid.Empty); SceneObjectPart object1Existing = scene.GetSceneObjectPart(part1Name); Assert.That(object1Existing, Is.Not.Null, "object1 was not present after merge"); Assert.That(object1Existing.Name, Is.EqualTo(part1Name), "object1 names not identical after merge"); Assert.That(object1Existing.GroupPosition, Is.EqualTo(part1GroupPosition), "object1 group position not equal after merge"); SceneObjectPart object2PartMerged = scene.GetSceneObjectPart(part2Name); Assert.That(object2PartMerged, Is.Not.Null, "object2 was not present after merge"); Assert.That(object2PartMerged.Name, Is.EqualTo(part2Name), "object2 names not identical after merge"); Assert.That(object2PartMerged.GroupPosition, Is.EqualTo(part2GroupPosition), "object2 group position not equal after merge"); } }
public void TestSaveOarV0_2() { TestHelper.InMethod(); //log4net.Config.XmlConfigurator.Configure(); ArchiverModule archiverModule = new ArchiverModule(); SerialiserModule serialiserModule = new SerialiserModule(); TerrainModule terrainModule = new TerrainModule(); Scene scene = SceneSetupHelpers.SetupScene(false); SceneSetupHelpers.SetupSceneModules(scene, archiverModule, serialiserModule, terrainModule); SceneObjectPart part1; // Create and add prim 1 { string partName = "My Little Pony"; UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000015"); PrimitiveBaseShape shape = PrimitiveBaseShape.CreateSphere(); Vector3 groupPosition = new Vector3(10, 20, 30); Quaternion rotationOffset = new Quaternion(20, 30, 40, 50); Vector3 offsetPosition = new Vector3(5, 10, 15); part1 = new SceneObjectPart( ownerId, shape, groupPosition, rotationOffset, offsetPosition); part1.Name = partName; scene.AddNewSceneObject(new SceneObjectGroup(part1), false); } SceneObjectPart part2; // Create and add prim 2 { string partName = "Action Man"; UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000016"); PrimitiveBaseShape shape = PrimitiveBaseShape.CreateCylinder(); Vector3 groupPosition = new Vector3(90, 80, 70); Quaternion rotationOffset = new Quaternion(60, 70, 80, 90); Vector3 offsetPosition = new Vector3(20, 25, 30); part2 = new SceneObjectPart( ownerId, shape, groupPosition, rotationOffset, offsetPosition); part2.Name = partName; scene.AddNewSceneObject(new SceneObjectGroup(part2), false); } MemoryStream archiveWriteStream = new MemoryStream(); scene.EventManager.OnOarFileSaved += SaveCompleted; Guid requestId = new Guid("00000000-0000-0000-0000-808080808080"); lock (this) { archiverModule.ArchiveRegion(archiveWriteStream, requestId); //AssetServerBase assetServer = (AssetServerBase)scene.CommsManager.AssetCache.AssetServer; //while (assetServer.HasWaitingRequests()) // assetServer.ProcessNextRequest(); Monitor.Wait(this, 60000); } Assert.That(m_lastRequestId, Is.EqualTo(requestId)); byte[] archive = archiveWriteStream.ToArray(); MemoryStream archiveReadStream = new MemoryStream(archive); TarArchiveReader tar = new TarArchiveReader(archiveReadStream); bool gotControlFile = false; bool gotObject1File = false; bool gotObject2File = false; string expectedObject1FileName = string.Format( "{0}_{1:000}-{2:000}-{3:000}__{4}.xml", part1.Name, Math.Round(part1.GroupPosition.X), Math.Round(part1.GroupPosition.Y), Math.Round(part1.GroupPosition.Z), part1.UUID); string expectedObject2FileName = string.Format( "{0}_{1:000}-{2:000}-{3:000}__{4}.xml", part2.Name, Math.Round(part2.GroupPosition.X), Math.Round(part2.GroupPosition.Y), Math.Round(part2.GroupPosition.Z), part2.UUID); string filePath; TarArchiveReader.TarEntryType tarEntryType; while (tar.ReadEntry(out filePath, out tarEntryType) != null) { if (ArchiveConstants.CONTROL_FILE_PATH == filePath) { gotControlFile = true; } else if (filePath.StartsWith(ArchiveConstants.OBJECTS_PATH)) { string fileName = filePath.Remove(0, ArchiveConstants.OBJECTS_PATH.Length); if (fileName.StartsWith(part1.Name)) { Assert.That(fileName, Is.EqualTo(expectedObject1FileName)); gotObject1File = true; } else if (fileName.StartsWith(part2.Name)) { Assert.That(fileName, Is.EqualTo(expectedObject2FileName)); gotObject2File = true; } } } Assert.That(gotControlFile, Is.True, "No control file in archive"); Assert.That(gotObject1File, Is.True, "No object1 file in archive"); Assert.That(gotObject2File, Is.True, "No object2 file in archive"); // TODO: Test presence of more files and contents of files. }
public void TestLoadOarV0_2() { TestHelper.InMethod(); //log4net.Config.XmlConfigurator.Configure(); MemoryStream archiveWriteStream = new MemoryStream(); TarArchiveWriter tar = new TarArchiveWriter(archiveWriteStream); // Put in a random blank directory to check that this doesn't upset the load process tar.WriteDir("ignoreme"); // Also check that direct entries which will also have a file entry containing that directory doesn't // upset load tar.WriteDir(ArchiveConstants.TERRAINS_PATH); tar.WriteFile(ArchiveConstants.CONTROL_FILE_PATH, ArchiveWriteRequestExecution.Create0p2ControlFile()); string part1Name = "object1"; PrimitiveBaseShape shape = PrimitiveBaseShape.CreateCylinder(); Vector3 groupPosition = new Vector3(90, 80, 70); Quaternion rotationOffset = new Quaternion(60, 70, 80, 90); Vector3 offsetPosition = new Vector3(20, 25, 30); SerialiserModule serialiserModule = new SerialiserModule(); ArchiverModule archiverModule = new ArchiverModule(); Scene scene = SceneSetupHelpers.SetupScene(); SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule); SceneObjectPart part1 = new SceneObjectPart( UUID.Zero, shape, groupPosition, rotationOffset, offsetPosition); part1.Name = part1Name; SceneObjectGroup object1 = new SceneObjectGroup(part1); scene.AddNewSceneObject(object1, false); string object1FileName = string.Format( "{0}_{1:000}-{2:000}-{3:000}__{4}.xml", part1Name, Math.Round(groupPosition.X), Math.Round(groupPosition.Y), Math.Round(groupPosition.Z), part1.UUID); tar.WriteFile(ArchiveConstants.OBJECTS_PATH + object1FileName, SceneObjectSerializer.ToXml2Format(object1)); tar.Close(); MemoryStream archiveReadStream = new MemoryStream(archiveWriteStream.ToArray()); lock (this) { scene.EventManager.OnOarFileLoaded += LoadCompleted; archiverModule.DearchiveRegion(archiveReadStream); } Assert.That(m_lastErrorMessage, Is.Null); SceneObjectPart object1PartLoaded = scene.GetSceneObjectPart(part1Name); Assert.That(object1PartLoaded, Is.Not.Null, "object1 was not loaded"); Assert.That(object1PartLoaded.Name, Is.EqualTo(part1Name), "object1 names not identical"); Assert.That(object1PartLoaded.GroupPosition, Is.EqualTo(groupPosition), "object1 group position not equal"); Assert.That( object1PartLoaded.RotationOffset, Is.EqualTo(rotationOffset), "object1 rotation offset not equal"); Assert.That( object1PartLoaded.OffsetPosition, Is.EqualTo(offsetPosition), "object1 offset position not equal"); // Temporary Console.WriteLine("Successfully completed {0}", MethodBase.GetCurrentMethod()); }